Baldurs Gate 3?

Fear not! sometimes a major cutscene will be hiding in a conversation Gale or whoever got caught in while you are rummaging around after a battle!

The voice actors of the party members (all 6) play themselves in a D&D session (definitely has some game spoilers):

Finally the game is out of early access*! If anyone has any tips on making the camera + movement less awkward on a MacBook using the touch pad, please let me know, it’s a bit off-putting as it is. (Tried the game briefly on a Steam Deck, and moving with console-like controls felt great.)

One annoying issue, before I rebound the default keys - holding down Command to highlight some of the nearby items, whilst also using Q and E to rotate the camera - Command-Q will shut down your game without saving! (Found out the hard way)

* for Mac

Also, any idea if cloud saves sync?

Cloud saves sync across all devices if you turn it on. I think it’s on by default but if not turn it on through the options.

I tested this with my Steam Deck then promptly deleted it because BG3 deserves to be on a TV or monitor*.

*an ultrawide one!

Yes, no problem at all afaik - just tried it, and loading a cloud save from the Steam Deck onto my Mac worked fine.

My exciting Fri evening after meeting the wife for dinner at our favorite local mexican restaurant and then walking Sir Comet around the neighborhood tonight is to watch this video. I’ve never watched any stream of a group playing a PnP game, but the cast has hooked me. Might not finish it tonight but definitely will this weekend.

But it’s not very cinematic, isn’t it? It often looks mocaped but the direction is terrible. It’s always a static camera looking at the character from the same angle. I’d even prefer Bethesda first-person stare context at least it’s immersive. Compare this game to even Mass Effect 1 or better 2 and you’ll see a huge difference. Very few cutscenes have characters doing more than standing straight at one place and camera not being nailed at one place. Can you remember talking to a sitting person in this game, which is a natural position for a person to take if they don’t do anything? There was one instance of that in a scripted cutscene. Also half of complex cutscenes had huge bugs for me - like camera being obscured by a wall or all participants were flying above the ground. Which explains why they didn’t do a lot of cutscenes, but I’m surprised this game gets praise for conversations while being significantly worse at their technical side than 15-years old game.

The idea that you’d prefer a Starfield design over BG3 ruins your point. The number of times in Starfield that the camera was blocked or the NPC had their body facing one way while trying to turn their head like they were possessed instead of just moving naturally far outnumbers anything wrong in BG3. I may have been lucky, or perhaps there was too few to remember, but BG3 dialogue problems didn’t even blip my radar.

I very much approve of the mocap in BG3, too. Gestures and movement in conversation is far more immersive than a talking head. It feels natural and worked well to help convey emotion, something sorely lacking in Bethesda games like Starfield.

I’m liking my Starfield play, but BG3 feels like a game from the future in comparison.

I haven’t played Starfield. I played Skyrim and Fallout 4. Both had an immersive conversations system where the world continues to operate around you and you can look around while talking to someone and IIRC even just walk away. BG3 being a top down game can’t really do that, I understand, but it should have done something else instead. Fallout 4 has optional cinematic conversations camera and it works much better with varied angles, NPCs having generic routines apart from standing straight and the world actually being alive around you.

The quality of facial expressions captured only throws everything deeper in a the uncanny valley. There are just a few cutscenes in the game where it all looks cohesive. Like anything with Raphael: he only has scripted appearances so he always feels present in the environment - and he’s the only NPC who can talk to you while sitting (also Mol, but she’s in the same conversation). Everyone else emotes while being paralyzed below their chest, and long conversations standing straight in front of each other are so, so immersion breaking.

It might sound like I’m nitpicking but I truly, sincerely felt like in many regards it’s a very bad looking RPG. It has a nice technology behind it but the art design is the least inspired I’ve ever seen, and the conversations are like that too. Tens of hours of this game is looking at people behaving extremely unnaturally while doing their monologues. Immideately after BG3 I’ve played Paranormasight, a visual novel that knew how to use camera movement and effects to make static 2D images more expressive. It’s all conversations, and it never made me want to move my sight from the screen. I’ve watched a video of Greedfall, a mediocre cheap RPG that has primitive tech compared to BG3 but it still manages to not look as wooden. Then I’ve randomly clicked a video of Mass Effect 2 and in some companion conversations people walked around, looked at each other or away, stood up and approached each other to underline a point. Compared to BG3 it’s like watching a Globe theater performance or something.

What I want to know is when did Tieflings become much more devilish? Skin color, eyes, horns, a tail, the works!

My image was they appeared mostly human, elven or whatever, but with like couple demonic or devilish features. Maybe they had horns, maybe they had hoofs. But they still had traits from the other dominate race. My image of a Tiefling was always much more subtle then what is shown in BG3.

The Pathfinder games prepped me for BG3, so I didn’t find any change to be dramatic. I can’t comment on when it happened in D&D lore itself, but BG3 wasn’t the first to use the current style.

Are hooves supposed to be more subtle?

I never played tabletop but NWN2 talked about it as if the appearance depends on luck. Nisha had visible horns and tail, I think, but it wasn’t necessary. Understandably devs didn’t want to spend a lot of time to make just one race much more diverse than others.

I think the better comparison for cinematics would be The Witcher 3. There’s still a lot of reserved and straightforward dialogue, but it has enough camera and character movement to keep things interesting.

Baldur’s Gate 3 is weird because they put so much time and money into a dialogue system that ultimately doesn’t have a big payoff, at least for me.

It put me off making a tiefling in this game. There was no option to remove the horns.

D&D went full anime aesthetic with 4e, and 5e has continued the trend. It’s been good for their sales I guess, but it’s not for me.

Ah, you’re right about the Pathfinder games. I guess since there are so many damn freakin’ Tieflings in BG3 and they are all full blown devil people, it seemed worth mentioning. I might have suspected they were just all from the same super devil looking Tiefling stock I guess…If you do compare them to actual devils in the game, the only difference is like…the devil’s have wings.

The recent D&D movie also has a Tiefling but it is of the subtle variety from earlier editions of D&D.

So I checked for myself and you can choose the broken horns then hide them under hair. It’s the best I could do. (Also making a more human/elf looking Tiefling of course)

Yeah I saw that but I didn’t like it. It’s fine I went half elf and got the look I wanted, plus half elves have better racial powers.

I’ve avoided this thread and almost all other BG3 related stuff until I finished the game. I’ve finished it twice now, and gotten all the achievements. Larian certainly didn’t disappoint. I love this game. Even with D&D rules (which I’m not a big fan of in CRPGs), this is one of my favorite games of all time.

I can’t seem to get enough, so I’m starting a third playthrough to try some things that I didn’t do in the first two. Also, going to install some mods to remove the carry weight restrictions and add some additional autosort bags for better inventory management. I should have done it on the first (or second) playthrough.

Really impressed…

I really dreaded the thought of playing this game more at the start of Act 3. The game is just so damn long. But Act 3 has a great momentum to it once it gets rolling. There are so many epic encounters.