I gave Pact of the Blade a shot because it seemed really appropriate for Wyll, but even with the CHA bonus it felt really weak. I read online it’s okay if the warlock takes the ability to see in darkness and then fights in magical darkness, which gives the warlock advantage to every swing.
But it was an annoying way to play, and didn’t fit well with my Shadowheart, whose strategy was “make the entire battlefield shine brighter than the sun”
The game gives you several items that are great for a Cleric of Light, it’s really fun to respec Shadowheart into that domain. And Act 2/3 spoilers: there’s a point in her quest where this respec is story appropriate, and it makes her a comically overpowered juggernaut in her quest’s climactic battle. Really satisfying.
Can you help me parse this? If I just want to spam Eldritch Blast so I can burn through the game, do I start with warlock 2 and then start going fighter? Does Eldritch Blast still do 3 hits? I thought that was later in the warlock levels.
If you just want to use Eldritch as it’s intended ranged it pretty much doesn’t matter, just don’t take a pairing martial class except Fighter until the very end when you want the Action Surge for the huge alpha strike.
You could go pure Warlock, Warlock 2, and then primary Bard/Sorc, they all use the same casting stat. The only reason you are taking Warlock 2 is to get the Invocations.
Okay, and when people define a multiclass build, does that imply an order for leveling or does it not matter? I’m at warlock 2 right now. Should I start cranking fighter levels?
I’ve been playing 5e since it came out and somehow didn’t know this. So is there any reason to go beyond two levels in Warlock? The rest of the Invocations seem pretty bland.
Wait until the end for Fighter, now choose another class as your primary that uses Cha, or if you are going to go martial, go up to Warlock 5, then start picking up your Martial.
IIRC, the main thing about ordering in 5E is the armor proficiencies and how fast you get to extra attack (5 levels in a melee class). If you plan on being a fighter or paladin as part of a build, maybe take that first to get heavy armor because otherwise you’re stuck with medium or light when you multi-class into one of them. Eldritch blast will keep scaling regardless of how many levels you put wherever or whenever. Edit - not sure if they actually do the save proficiencies the same way as TT
Okay I found a video, and it says to take 2 levels of fighter at 3 and 4. Seems reasonable. There is more theorycrafting in the comments to suggest starting with fighter. I can mess with that later using Withers.
Just a heads up, Warlock build videos probably mention a great robe that you won’t get if you choose the Dark Urge origin (unless you go out of your way to do something incredibly cheesy)
Well Warlock 5 gets you spells and the extra attack that you would need to put 5 levels in another class to get. Also early game doesn’t really have many good heavy armor so it doesn’t hurt to wait. The difference between say 5 warlock vs 2 Warlock/3 fighter is that you get action surge every battle but you miss out on an extra attack and every round and use your Cha to attack. If you are going ranged fighter doesn’t bring much to the table vs getting close to critical level 3 spells
Yeah, it’s so easy to respec you don’t need to sweat anything early on. I got to the point where I’d find a piece of equipment and do respecs just to dump a stat I don’t need anymore.
Respecing only costs 100 gold which is cheap pretty early in the game, but your first level should be in fighter so you get the full proficiencies. Otherwise you wont get heavy armor. Why? I dont know, but its true.
That Sorc/Warlock/Fighter build isn’t as good as a Rogue/Warlock/Fighter build, especially on your main character, for two reasons:
There is an item called Risky Ring, it gives you advantage on all attacks. This makes sneak attack beyond S tier. This item can be acquired at the very beginning of act 2, I think you can get to it with 2 or 3 fights. This is the most OP item in the entire game, and it’s blue.
You can gain a status called Awakened near the end of act 1 that lets you use a bunch of powers as a bonus action instead of a full action, the 2nd bonus action from 3 levels of rogue on your main character is by far the best use of those levels.
Because Hex requires a bonus action Warlocks benefit massively from those 3 levels of Rogue. It also makes your character vastly more maneuverable because you can dash as a bonus action, which you now have 2 of. Also in a game where you can resolve virtually every combat in one round, your sorcerer warlock is going to have a hell of a time ever finding a bonus action to use quicken spell with since it’s that or hex or psionic overload and you just need the rogue levels too much.
As others have pointed out you absolutely don’t need to munchkin like this unless that’s just kind of your thing. But if you’re gonna munchkin you ought to do it right.
I knew if I posted that, someone would reply with the true munchkin build!
I don’t know if I’ll make it that far though. I’m pretty bored so far on my second playthrough redoing all the same content. Can I speed run the first zone on tactician and still be okay?
My suggestion is to play it with a bunch of mods on your second playthrough, I was feeling the same until I added like 20 mods.
Some of the stuff like inventory stacking, auto-looting and auto-selling vendor trash are just such big quality of life increases that cut out a lot of the stuff that feels pretty bad the first run through the game and dreadful the 2nd time.