Banner Saga: Turn-based Viking RPG

King of Dragon Pass (which was a major influence on BS) basically does the same as Nantucket and uses probability-based choices. I don’t think there’s really any good reason why Banner Saga couldn’t have done the same - many of the choices are very similar to the style of the ones in Nantucket.

Nantucket’s way of explicitly spelling out probabilities probably wouldn’t have worked in the more narrative style of Saga, though.