Banners of Ruin - Gather Your Anthropomorphic Allies and Retake the City

So I was looking around for “Darkest Dungeon” type games a few days ago and came across this one, which is really more like Slay the Spire but featuring a party of characters. Take a look at the gameplay window, if nothing else it’s a striking game with hand painted artwork worth checking out.

The general gameplay loop is really good, if familiar. You start with two characters, and there are several “species” to select from (Mouse and Bear to start, but just by normal play you unlock more tools for your toolbox, including additional species from Hares and Beavers to Wolves and Weasels), and one will have heavier armor and an axe/shield and the other will have a 2H sword. From here, you already make some important decisions, like where to put the characters from a positioning point of view - as the battlefield is a 3x3 vs 3x3 grid. I like to put the sword and board in the front row with the light armored hitter in the back, but that’s not always the way. You’ll be finding different weapons and armor soon enough, however.

From here, you’re goal is a familiar situation. Travel through three “acts” choosing a path (of a sort) to progress to a random boss battle at the top of each act, leading to The Warden in Act 3 which is NOT the actual, final true boss of course but beating him once unlocks that route (and the title screen opening credits!)

Along the way, you’ll encounter challenges to overcome, decisions to be made, improve your characters (they will earn XP and level up, each earning Talents and Passive abilities as well as finding new weapons and armor along the way), and other good and bad situations. One key point of interest - while each race has it’s own special ability that can be used by spending 1 point of precious Willpower (you start with 1 point and it does not regenerate between rounds, only between combats - more on the combat later), most of how you play your characters is dictated by the weapons you have equipped. Putting a dagger in each hand is possible, for instance, and even makes some cards that reference “if dual wielding, than X” type effects, but you might find a card that reads “Deal Weapon Damage a number of times” and you want someone wielding a massive great hammer to use that card because it has a higher base weapon damage. That said, each race gets to pick from a pool of Race specific Talent (cards) and Passives at level-up and some of these can be incredibly powerful. I am not even sure what is the best kind of party - all of one species or a mix/match up. I suppose it depends on the run.

The meat of the game is of course the combat, and I am really digging this part. Guard (or block, or Shields, or whatever) is generally granted at the start of combat based on the armor you wear, but there are cards that give more - it doesn’t (usually) auto-replenish BUT it does not vanish between rounds either, so you can build up a comfortable amount of armor and with proper planning, you can avoid any Vitality damage in the early game. Vitality, in the Rogue-like sense of the gameplay, doesn’t really have a lot of opportunities to get recovered but it’s not rare either - unlike many other Rogue games, this one doesn’t feel “mean spirited” in many ways, part of why I’m having so much fun with it - once you learn the combat and start to get good at making good choices (both with deck updates and getting new cards but also during the gameplay) I really felt confident taking on harder battles with bigger rewards.

But the back to the combat, which features Stamina to play cards (the yellow cost) and Willpower (the blue cost) as well. Most cards don’t cost Willpower, though the ones that do tend to be very powerful since Willpower doesn’t recover on its own (there are ways, however). Moving enemies out of their lane can cause their attacks to whiff, applying a Cripple debuf first will hurt them when they move! Dropping a pile of Acid on an enemy will destroy first their armor and then their body, and Acid ticks UP per turn, not down, though Bleeding is still nastier as it ignores armor and deletes Vitality directly. Some cards build up “charge” which applies bonus damage to the next attack made and then clears the Charge stack, as another example. All sorts of fun synergies both with the cards and weapons but also the Talents and Passives you earn from leveling up.

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Steam Page:

As near as I can tell, most of the negative reviews are from the hardcore audience that believes the game lacks legs for long term play. I don’t necessarily disagree, but here are some facts. First, I’m approaching 10 hours and only just unlocked the last of the two species (Hare and Beaver) and have yet to even play them, let alone unlock any of their content. I have only maxed out Wolf and only because in this last run I played with some challenging Oaths to make the game harder but also that multiplied my meta-boondongle, in this case XP, that leveled me up to unlock the last two races. Oaths are another thing - you can add them in for a bit of additional challenge (or a LOT of extra challenge), plus I haven’t even started digging into how to beat the Warden and keep playing to the real boss of the game!

If I never put another hour into this, I feel certain I got twenty bucks out of it, but I have a feeling I’ll be launching and digging into this for some time, both immediately and on and off - the combat feels really good and it’s satisfying to boot, especially when a plan works out. The weapons are a really cool dynamic that changes how each run will feel, and you see the weapons and armor modeled on the characters, which is a great touch. Hell, just playing a default attack card that anyone can play uses the weapon animation! It’s really good. Hell, it even features a short and very well done tutorial.

I see it’s also available on the Switch (and other consoles I assume but haven’t double-checked so don’t quote me) so I’m a little bummed as I’d have preferred that over Steam, especially now I’ve unlocked a bunch of stuff, but what can you do. I didn’t see a thread on this and only a few mentions in some of the group threads, so here we go.

Has anyone else picked this up?

@pyrhic , @Lykurgos and I all did and wrote positive reviews for it. I got burned out on card-battlers, but I don’t blame this game for that feeling. I was just playing to many in general. I’ll expect I’ll get back to this game after I recover.

ya, we talked about it in the deckbuilders thread

In another place, i wrote a bit more about it:

OK, I finally bought Spay the Spire (get it? because animals?)

Hopefully it’s good now

This is on sale for $7 and I have an itchy Steam finger so I’m buying it.

So I bought this, played the tutorial and then did one set of lanes (I guess that’s one third of a game?). Anyhow it talked about accessing a service at the end of the lane and I cleared through to the one that said it would let me hire characters but I didn’t see any option for that. However, I did get an event to hire characters a couple cards before the end of that lane. Does anyone know how that works? Is that the way its supposed to be - you get the service before the end of the lane if you clear close to the end?

Picked this up as the Steam sale is drawing to a close, and so far it is my favorite card battler, Lots of interesting decisions between combat (although I’ve gotten the same results a couple of times - not sure if that’s fixed or I’ve been unlucky).

Anyway, my question concerns inventory. There seems to be only two slots for non-equipped items, Is that a hard cap, or is it tied to the size of your party?

Hard cap. And beware, last time I played unused weapons still put their cards in the play deck for some reason, so I got in the habit of only keeping extra armor for selling or new recruits.

Also, i saw this was free if you’re an amazon prime.eh…er.

Thanks for the heads up. I was going to grab it for the sale price but free is better!

I haven’t seen that. Possibly it was a bug that got squashed.

That would be good - it was annoying because since no one had the weapon equipped, no one could use the weapon card!

By the way, I meant to mention but I was on my phone, also Iove this game - I beat it a few times with the standard victory at least, and had a blast each time and unlocked I think all the classes (pretty sure) while playing on the Switch. I think I put around 30 hours into this, it’s really fun, I just wish it had gotten some DLC with more events, items, equipment, characters, etc. Maybe someday, or maybe they are working on a sequel, no idea, but it’s a super good game for sure.

My bad. Those cards do appear, marked with a chest, which I guess stands for inventory. For some reason I thought they were unusable because I hadn’t yet recruited the right character. They do serve a purpose - cards to use whenever a discard is required.

I know there are one or two pieces of DLC for the PC version which introduce new characters. Can’t speak for the Switch.

I’d rather draw cards I could potentially use as discard bait than cards only good for discarding, personally. I just dropped weapons when I found new ones to play around with, and only kept extra armor on hand, but if it works for you, go for it!

how does DLC work with the amazon version?

I was trying to figure that out as well: I figure I will just play and enjoy what is there, and if I really like it, and want to play the dlc classes then will snag it all in a sale for steam at some point.

So one thing I just read online is that since games from Prime/Twitch are DRM free, you could probably buy the dlc from GOG and add it to the game from Prime. Has anyone tried that before? I might give it a go since the it would just be $8, and worst case I will just end up buying the game itself there.

I failed to post about this, or maybe I did but in an indie thread only.

I did tremendously enjoy playing this one, finding the gameplay loop highly engaging, and the tactical combat highly tactical (many choices, challenging, varied)

After completing it, three or four times, I did feel it was fully done, and there was little reason to play more, making it rather different from the likes of Monster Train and Slay the Spire with run variations and leaderboards etc.

Still, whilst I was playing this, the enjoyment level was very high, and I would recommend it to anyone fond of deck-builders / tactical battlers.