Bards Tale IV announced

Actually, they stated that they hired Scottish actors to have authentic accents.

No, no, the voice acting is all great. It’s the idea of Scotland in this fantasy world I find really weird. (But not a big deal.)

Oh, sorry. I misunderstood.

Scotland is rather magical.

Magically beautiful and hellish when you take caught out in the forests in the rain and then you get dry (or damp, as opposed to soaking) and the midges get you.

I think Tolkien was inspired by it when he came up with mirkwood and the swamp of the dead.

The whole Scottish/Irish/Gaelic vibe was a little odd at the beginning. Like, “Why do the Trow and Goblin things all have the same accents as the townspeople?”. But I got used to it, and it’s quite entertaining in some places. Plus, the music is absolutely beautiful, especially the songs sung in Gaelic. It’s definitely a unique feature of the game I wouldn’t want changed now that I’ve experienced it.

Started messing with the fairy puzzles for the first time. I like them, but I can certainly see how people who enjoy RPGs but maybe don’t enjoy puzzles will be put off by them. I made it to the bard lady and she became my 5th party member, however I didn’t see a way out of her cave, so I logged out there because it was late. I probably just missed something easy, as I was pretty tired at that point.

Figured out I needed to use the new song Fiona taught me to get out of her cave…duh. Now I also am curious to go back and use it in the few places I saw skeletal remains earlier in the game, though honestly it’s probably not worth the hassle.

Did more fairy puzzles post-cave. A couple of them were quite complicated. Leveled up my Bard and chose the skill where you can get an extra AP once per fight, that should come in handy. Also keeping Fiona (Bard #2) around for now, as she needs leveling to catch up with my team and it’s kind of nice having two bards around for buffs…though two fighters or two rogues would probably serve me better in terms of pure damage output and clearing groups quickly.

Mark me down as hating the code wheel nonsense as well. I’ve only managed to solve the first one in SB Below, as the one in the village behind the cabbage guy would not accept the items the code wheel app said it should accept.

I am NOT starting a new thread. But If I did I would start one on a Sunday night saying “what DID we play all weekend” – I played a lotta crap here and there. But what was the most intriguing was Bard’s tale. I kept coming back.

I turned off tutorials I guess somewhere in the beginning at launch, but I think I will turn them back on. The gritty story is kinda ok and the turn based combat may be the best of this type of game (so far).

Oh the new pirate Warhammer 2 stuff is fun too.

Made some nice progress over the weekend.

Petty much cleared the entire Baedish Lowlands map. In doing so, I replaced Fiona in my party with the Paladin Bryan of Dorn. Having two front line fighters has made combat vs. the Paladins and Ogre things so much easier. I do miss the extra Bard buffs, and I’d given Fiona the “Wine Pairing” skill, which doubles the health that food restores. I need to give Markus, my original Bard, that skill ASAP.

I also gained the level needed on my main character to give him the Vanguard arch type, which comes with the ability to wield two-handed weapons in your main hand. This means I’m now swinging a 2-H sword with double stacks of Rend, which pretty much obliterates enemy armor on contact, while still using my tower shield which makes me very difficult to damage without enemy rend. Combined with the increased damage output from having Bryan join the party, I was able to take out the three ogre things guarding the Caravan key, take out the Paladin camp to get the Fatherite artifact AND go back and finish the tough fight at the top of the Sentry Tower to get the spear reward there.

I’m now swimming in excellent gear, around 5000GP and all my characters are Lvl 15 or so. I need to tie up a couple of remaining loose ends, and it’s off to the Forest of Inshriach!

I have played a bunch of this. I really like this game. It is a weird mix, certainly a ton of puzzles. I am just past the second story beat.

Combat is both fun and visually interesting; the puzzles are mostly common sense; the environments are fine. Plenty of min/maxing with gear and skills. Finally I have a soft spot for scots. Music is great. Took me awhile to get into this (not least of all it played like a dog on a leash on my old cpu) but once I did I really have liked it.

There are a LOT of game systems in it though. Maybe too many. I will continue on but we shall see… I ultimately enjoyed the puzzley part I just went through.

And Slainte? 5k gold? wow.

I agree with you now Kray Kray as I have progressed.

Ok so I have been progressing and – let knock out some usual points:

Exploration? Oddly interesting.

Combat? Wow actually very good!

Puzzles? I am NOT a puzzles girl… but … they are mostly common sense.

Atmosphere? Really very good. If you don’t hate scots.

Loot? You know I am just getting into some of the deeper loot modes (elven weapons) but it seems pretty good progression-wise.

Crafting and gold? balanced so far.

All in all - I am sorta surprised

Careful, you’re going to sell me a copy at this rate.

How’s it run? I’m a little worried about it getting along with my antique system.

it runs fine on my brand new cpu (“work expense”) BUT = I think it won’t run well on an older one. Not sure where the hang up is. It might have gotten performance patched.

What are your specs? It wasn’t worth a go on my 6 year old i3, but my 3 year old i5 it plays just fine on. I can’t have everything cranked up, but it looks good enough.

It runs brilliantly on mostly High settings on my ancient Athlon II X4 with a 4GB 1050Ti GPU. It seems like the optimization patches they put out post-release moved some of the burden off the CPU and onto the GPU, as I had hitching and framerate issues prior to those, and significantly less after the patches.

So if your PC is kinda old, but your GPU is more recent, you’ll probably be fine with Bard’s Tale IV.

Fine, I’ll re-install and try it out again. At launch it was a slide show for me.

I agree with all your assessments. We seem to be having a very similar experience with the game.

  • I too find the exploration aspect oddly interesting, even though it seems like it’s on rails (definitely not open world) there are enough nooks and crannies and secrets to find and explore that it’s still satisfying.
  • Combat took me a while to warm to, but now I enjoy the strategic layer to finding the right combos to do max damage.
  • I also am not a puzzles girl, er, I mean guy, and yet despite there being A LOT of puzzles in the game, none of them are terribly complicated and the variety of puzzle types keeps getting larger as I progress, which keeps it interesting.
  • I’m totally into the atmosphere, from the entertaining accents on most of the voice work to the absolutely beautiful soundtrack, much of it in Gaelic.

I’m glad you are enjoying the game.

Last night I explored much of the Forest of Inshriach, a twisting maze of paths, bridges and encounters. And puzzles, so many puzzles. In addition to the move-the-stone-cubes and fairy stone puzzles, the forest introduces Celtic knot puzzles. The smaller ones are pretty simple, but the larger ones require some thought as you can only spin one piece at a time. Nothing show stopping though, and I made significant progress, meeting the leader of the forest people and opening up the 6th and final party member slot when one of her fighters joined my party. I also learned the song that clears thorny vines from pathways…so it looks like I’ll eventually be heading back into Baedish Lowlands and Skara Brae to uncover the last secrets hidden behind the thorny vines in those areas.

For now though, it’s off to meet the protector of the forest and kill a bunch of corrupted forest people along the way. I also still haven’t quite figured out what all the stone columns, both corrupted and non-corrupted, are for. I assume I will learn that after passing the test with the protector.

Yes Slainte agree with you, though you are further along. I wish I had that plant song!

Combat here reminds me of some game I just can’t recall it … obviously, any party-based first person rpg but there is a gimmicky (in a good way) feeling to it. For example there can be a lot of movement in combat by your own characters in the formation, while conversely, your characters can effect movement of the enemies. Lots of tactics maximizing combat. My practitioner is getting particularly deadly but man those rogues are good …

I figured out fairy mushrooms. I think. Well I progressed a bit. Kray I agree most of the puzzles look like they are super “sweet Moses why oh why” and then they turn out (with a little thinking) to be “I am a bloody genius.”

Let’s hope it remains that way…

Spent hours this weekend wandering the Forest of Inshriach. I saved the Fichti forest goddess, slew many invaders and other vile creatures, and solved enough puzzles to fill an entire brain teasers activity book. I also finally figured out what the deal is between the geodes, the stone columns and the Skyhenge. My advice for those who come after me, seek out ALL the geodes and sketch them (in game, not IRL). It won’t pay off immediately, you’ll need to do A LOT of work on the main quest first, but when that’s done and you can use your sketches…it’s loot city! I now have multiple Elven Weapons, many with very powerful effects, and they’re equipped throughout my party for maximum effect.

Even after all that, when it seems like I should be done with the forest, I’ve discovered multiple areas accessed from the forest that need exploration and quest completion. I’m going to be here for quite some time still.

I did return to the guild in SB Below to advance my characters and make the rounds of vendors to sell stuff. One issue I ran into, vendors never “forget” what you’ve sold them, so eventually they run out of available space to accept your sales, even if they have money. Luckily there are more vendors in the Fichti village, so I was able to sell off my prodigious haul of weapons and armor and still have around 7500GP even after blowing a couple thousand on some upgraded armor bits for my party.

I used the vine clearing song while in SB Below to explore that little area behind the guild. I think the devs must have intended you to get the vine song a lot earlier in the game, because the encounters behind the vines in SB Below were all trivially green to me. The loot wasn’t bad, and the areas were pretty cool looking, so it was still worthwhile to explore, it just seems like I should have done so a lot sooner. On the other hand, I’ve been exploring every little alcove, every secret and doing every quest in all the areas I pass through, so I’m probably over-leveled for where I’m at in the story now (all my party are Level 18 for the most part).