Ha! Probably.

Please tell me you at least use the instant takedown move. That speeds things up considerably.

Are you talking about Right Trigger + Y? I definitely use that, but I find that it often takes too long to pull off with a group of guys milling about. Unless I can peel one off from the pack, it usually gets interrupted.

I play on the PC, so it’s E for me. But that move cannot be interrupted, so maybe not?

Yeah, especially those freaking shields. I hate those. The bat-claw is almost as good against everything else.

No, Y+B (I think) after getting 8+ combo chain (5+ after upgrades), which is uninterruptible (I think it’s called the combat takedown). The RT+Y is I think called the ground takedown , which is interruptible, and therefore pretty useless in large groups. Once you’re fully leveled up, basically any 2 face buttons together is a special takedown, so you don’t even really have to remember which is which, but that basic combat takedown should be the core of your combat: build combo, use takedown on biggest threat (knife / armor / gun guy), repeat.

I’m slightly better at using the gadgets this time around than I ever managed to be in Arkham Asylum, but I still run into issues where I lose track of which button is which gadget, and then end up breaking my combo. Specifically, I get R1 and L1 confused a lot while under stress, and just stand there.

Thanks for the tips, CLWheeljack!

CL has it, I almost never used the disarm move since the combat takedown goes through any armor/weapon and was easier for me to hit. I later went back and did all the disarms just to see the animations (love the car door) but I didn’t find it to be particularly useful.

This has been hashed out before, but the disarm move destroys the weapon so no one else can pick it up. Also keep in mind you’re resetting your combo multiplier when you use a special takedown. It’s less important in singleplayer since it only affects experience points.

The weapon disarm doesn’t break the combo from what I remember … or am I wrong on that?

I think you’re right. I was talking about the one I think the game calls the special takedown or something like that. E key or Y+B I guess. I didn’t mean any kind of unique takedown.

Thinking about it now, I suppose breaking the combo multiplier is to discourage you from using that type of invincible (except against titans?) always-perfect takedown.

Yeah, that’s why I use the disarm on the shields whenever I can. I don’t care if another thug picks up a knife, or even a gun most of the time, but those damn shields break my combo. It’s a pain because it enters a positive feedback loop: I can’t break the shield because I don’t have combo, and I can’t get combo because of the damn shield.

The weapon disarm shouldn’t break combo, nor should any of the takedowns. Obviously it resets the counter to the next takedown though. It does break the free-flow bonus skills, is that what you’re thinking of? I haven’t really looked at those yet.

Edit: oh, there’s a bat-summon takedown or the batarang-everything one that might reset the counter. But the standard invincible combat takedown definitely doesn’t.

I think they did a much better job with the boss fights in this than in Arkham Asylum. They’re less repetitive, and they do a great job of being a variation on the core gameplay combat or stealth, while not departing from it too much such that it’s annoying.

Super minor spoiler

I don’t actually like the Predator challenges very much, but the Mr. Freeze boss fight was a really neat variation on one.

Okay I’m probably confusing everyone by my mistaken recollections. I think you’re right that just the free-flow bonus resets, not the multiplier. Which is a very useful mode to be in for large crowds. Carry on.

So, quick question, there’s a couple Riddler trophies that the game seems to imply are impossible (If you try it, the Riddler laughs at you, you die, and the tool tips say something like “this challenge requires all of your detective skills”).

Do I need to save those for new game+ or something?

No. I think I had to spoil some of them though.

Everything is accessible with the full set of toys regardless of game difficulty. Also, no combos reset the combo meter, any combo breaks freeflow. The only things that break the combo meter are:

  1. Move failure
  2. Time
  3. Evasion more than once in a row
  4. Taking damage

Some combos might seem to break the meter because they have a deceptive fail state, such as the batarang-everything move. If there are no thugs on the ground when triggered it’s a fail and breaks combo.

This is my biggest objection to Arkham City (and Arkham Asylum) overall. I wasted A LOT of time trying to do impossible things before I had unlocked the necessary whosawhatsit.

How good is the Harley DLC?

My opinion…

Except for one segment, it was more of the same. The one segment was stupid tho. Standard boss and mob fight, but at the end, a hostage could be taken. There were some spots where I could not get to the hostage taker w/o being seen. And if you fail at that point - all the way back to the beginning. 30+ minutes of work down the drain.

That part really REALLY pissed me off. Finally got past it when the hostage taker had his back to a window.

And be aware that it’s short. You’re talking 2 hours of content. I enjoyed it, but I’m a freak for this game so my opinion is probably best disregarded…

Finished the game and the DLC this weekend. I didn’t particularly care for the DLC. Since it’s so small-scale, it re-uses the same internal areas, and there isn’t much outside. It’s a little fun to use Robin, but he doesn’t have as many toys, and you don’t really get a chance to explore what he does have.

SPOILERS AHEAD for the people just starting the game.

Do people think there’s anywhere left for them to go with another game in this series? I heard that they’re working on a Golden Age Batman game next, which, having finished Arkham City, kind of makes sense. I don’t know where else they go with the Arkham universe. Joker’s gone (presumably for realsies), and they’ve used up pretty much all the other credible villains as guests in the Asylum and City. Plus, it’s hard to imagine anybody else taking the lead role after Hamill’s Joker.

Not only that, but I think they really need to shake up the structure for another game. While the Riddler dynamic worked great twice, it would be stretching it to try to do it again. One of the end-game thug conversation even lampshades that. He says something like “What’s next? Arkham World? It’d never happen.” So I think that taking a break with another time period makes sense, and far from being a cheap one-off or cash-in, its a good call narratively.

The only other thing I could think of would be to advance the timeline 20 years or so, and do Son-of-Joker vs. Batman Beyond, or a Dark Knight Returns kind of thing, or even give a bigger time-share to Robin or Nightwing, maybe with slightly more differentiated gameplay for each. Not exactly like Sly Cooper 3, but maybe something along those lines. Any other ideas for how they could make it work?