Battle Chasers: Nightwar


#65

Absolutely. And I just yesterday evening realized that every character has 2 different perk trees.


#66

It is. And, per another player’s post on Airship Syndicate’s forums:

Gully’s and Garrison’s starter weapons are needed for the endgame and, as such, can’t be sold.

You can’t sell Gully’s or Garrison’s starter weapions. Reveal the spoiler above for the reason.

I agree! As you unlock more Actions and Abilities, the tactical options really open up as you encounter more difficult beasts.

They do! You’re free to max out one or distribute points among both. The former will unlock more mastery bonuses, while the latter will give you a more balanced hero.


#67

I like how they made it young kid friendly in that you knock out the enemies.


#68

Yeah, thats a really neat touch.
I don’t like JRPGs normally, but this game blows me away. I think its safe to say, that its a wonderful time to be an RPG lover!


#69

From following this thread and reading about the game a little I think I’d be in your boat if I had this. I went from - never heard of the game > doesn’t look as bad as other JRPGs > this may be pretty good > bump it much higher on the wish list.


#70

Going to Tomsplain it on stream I assume?


#71

Now around 13 hours in and finally got Red Monika and she is a morderous beast. Still really like the combat. Every few levels you unlock something different and synergy seems to be important. My only two gripes right now are 1) can’t rebind keys and 2) Characters gather XP individually. That means my party is now lvl 10, 11 and 13. Always hated that because it kind of forces you to use the same people all the time or do some grinding to get people to level up. But I will propably start replaying dungeons anyway because I need more fish for special coins. And combat is just fun.


#72

I just wish I could turn of controller vibration.

Rebinds would also be nice.


#73

Until they add the options to the Options menu, you can create a BF.cfg text file and populate it with some options, including set rumbleEnabled 0:


#74

The more I play this the less I enjoy it.

The combat is interesting, but the difficulty feels completely random at times.

This random enemy does nothing special, this one? Oh he hits you for 100 damage. 6 times. And crits a lot.
Okay.


#75

Interesting, I encountered many weird enemies indeed and some with surprises up their sleeves punching much higher then their level would suggest. But for me figuring out how to deal with those is part of the fun for me.


#76

Yeah, there’s little to no warning or clues when you wander into an area above your level. And sometimes, you get ganked by some random mob in an airship that chases you down in level-appropriate areas. That one really pissed me off.


#77

Talk about this has seemed to dry up. It’s on sale at dlgamer for $19.50 for the next 14 hours. Are people still playing and enjoying it?


#78

I’m in the ‘waiting for the Switch version’ club. But unfortunatley December is right around when Xenoblade comes out so I’ll probably be waiting a bit longer than that. :)

But yeah there wasn’t a huge amount of talk in here, but at least there’s minimal of the typical post-honeymoon attitude swing you often see.


#79

It is a good game and entertaining but I also ran in the issue of enemies of too high a level because I switched around my team mates. I think a majority of the games “issues” could be solved by letting all characters gain experience at the same rate. Or they made it the way they have to make replaying dungeons mandatory. It is not a bad game but Elex came out so I took a break.


#80

I’m in the ‘waiting for Switch’ camp too. The game looks super cool though.


#81

Yeah, I actually bought it already on Amazon for the 20% preorder discount.


#82

I’m 9 hours into this - my party at level 9. I just finished the 2nd dungeon.

I think my opinions are similar to what has already been mentioned. The art is beautiful, the colors used and just the way they made the environments - it’s really nice to look at. The story so far is pretty simple, but it makes for a good reason to hang the gameplay on.

I like the combination of overland map and dungeons / exploration areas. It gives a good feel for exploring the world and getting to the different environments, making it feel like an actual place.

The combat is pretty cool, but too easy so far. I played the first dungeon on ‘normal’ difficulty and the second one at one harder. I’ve had one of my guys go unconscious 1x. I’ve never really been pressed. The mechanics are good, but I wish there was less easy combat and some challenging encounters. Based on some comments on the Steam forum, it seems like that will change later on. There is a lot of combat so hopefully I still enjoy it by then.

I like the steady trickle of acquiring new combat abilities. Since the enemies die pretty quickly so far, I don’t use some of the abilities as much as I’d like to because in many cases it just makes sense to do the most damage I can to take out an enemy. I don’t need to wait for things like bleeding, because while that causes more damage over the long run (and can set up combos) I can just hit them and make them die. There have been some more hardy enemies, but they are the exception.

The perk points are a nice way to customize the characters to match how you want them to play, and you can adjust them at any time so their usage can change.

So, I didn’t need to let the JRPGness scare me away. It’s a pretty good game. I just hope the combat becomes a little more tense and that there isn’t so much of it that it gets old. So far, a good purchase.


#83

I’m at level 17 now, with the golem dude, redhead, and warrior as my party. I struggled in the last dungeon, but I made it. Things were several levels above me and it showed. I’m now in the 5th dungeon - Deadwatch. I think I’m about midway through the game. The enemies seem to be 2-4 levels above me (playing the dungeon on hard). The enemies just seem to hit too hard and are able to take too much damage. I wonder how much easier it would have been on normal.

I don’t want to replay the dungeons to grind, so if I can’t keep up I may be done. I’ve gotten a good 20 hours out of it, so no complaints. I can play the dungeon on normal difficulty and if I fall behind in the leveling curve after that, then quit.


#84

I finally uninstalled it. Was barely playing it, decided to try it again.

3 minutes later I was done. Grinding just isn’t all that fun and you basically have to do it because everything is so gear dependent. And gear is very RNG. Meh.

Still pretty as all heck though.