I’m 9 hours into this - my party at level 9. I just finished the 2nd dungeon.
I think my opinions are similar to what has already been mentioned. The art is beautiful, the colors used and just the way they made the environments - it’s really nice to look at. The story so far is pretty simple, but it makes for a good reason to hang the gameplay on.
I like the combination of overland map and dungeons / exploration areas. It gives a good feel for exploring the world and getting to the different environments, making it feel like an actual place.
The combat is pretty cool, but too easy so far. I played the first dungeon on ‘normal’ difficulty and the second one at one harder. I’ve had one of my guys go unconscious 1x. I’ve never really been pressed. The mechanics are good, but I wish there was less easy combat and some challenging encounters. Based on some comments on the Steam forum, it seems like that will change later on. There is a lot of combat so hopefully I still enjoy it by then.
I like the steady trickle of acquiring new combat abilities. Since the enemies die pretty quickly so far, I don’t use some of the abilities as much as I’d like to because in many cases it just makes sense to do the most damage I can to take out an enemy. I don’t need to wait for things like bleeding, because while that causes more damage over the long run (and can set up combos) I can just hit them and make them die. There have been some more hardy enemies, but they are the exception.
The perk points are a nice way to customize the characters to match how you want them to play, and you can adjust them at any time so their usage can change.
So, I didn’t need to let the JRPGness scare me away. It’s a pretty good game. I just hope the combat becomes a little more tense and that there isn’t so much of it that it gets old. So far, a good purchase.