Battle Chasers: Nightwar

After dabbling with the demo for Octopath Traveler (which I enjoyed quite a bit) I went in search of a similar kind of game and came across this (which looks AWESOME). This morning I didn’t even know I wanted this game and now I can’t wait for the download to finish!

I really want this on the Switch, but it’s on sale on Steam for $12 this weekend. Still $40 on Switch, difficult to justify that.

Can’t blame you. I was happy to get the physical version for about 24 by preordering.

I notice that this is currently on the GOG 10th anniversary sale for about 11 bucks. I also notice that there has been a big balance patch earlier in the year. Is this now a good pickup?

It’s always been one for me. :-)

Playing it on PS4 and loving it.

Your word is always good enough for me, my man. Nabbed it!

Well, I’m liking this a LOT! I’m not sure what I was expecting but it certainty wasn’t this. The art direction and fishing remind me of the Torchlight games. Level 9 and headed for Junktown. Love it.

So, at the Pointe Break Cantina there’s a machine that I need to put a power cell in. Does anyone know where to get a power cell? I’ve checked all the vendors I know about and nobody sells them. Where do you get them?

The power cells are random drops from enemies as I recall it.

Found them. They’re part of the drops and loot you get in Junktown.

I finished my first play-through last night. I enjoyed it so much I started NG+. NG+ is much tougher to start out, despite carrying over all those perks (156 of them for Garrison) so we’ll see how it goes. I tried mythical difficulty at level 4 for the Iron Outpost and got slaughtered. I was able to finish it on normal though. Game says I have 75 hours played. Very good game. I hope they do a follow-up.

Been getting into this on the Switch, really enjoying it.

Most of the time the challenge feels just right. I’ve done two dungeons and just found Knolan. Every now and then it throws something stupidly overpowered at me though, and I have to set it down for a little while in frustration.

First there was a treasure chest in the first dungeon that turned out to be a monster. It wasted my entire team with ease, while I had no trouble with the level of anything else in the dungeon including the boss.

Second difficulty spike is the slime boss in the sewers. It’s level 11, I’m level 11, but sheesh, it’s not even close. That thing destroys me too.

My other pet peeve so far is that stamina seems to rule all. I have some equipment slots where I’m sticking with a level 7 item instead of a level 13 because while all the other stats are great on the higher gear, the lower gear had higher stamina and I can’t comfortably give up those ~110 HP on Garrison.

Am I doing something wrong or missing something? Or is that just the luck of the draw with gear?

You are definitely doing it wrong. Attack Power is king in this game and that’s doubly so for Garrison, who becomes a monster later on. Attack Power increases damage and also the size of your heals so it’s not just for your DPS characters. It’s THE most important stat in the game. Stamina is good to get but not ever at the expense of Attack Power. This is also true on NG+ as well.

Edit: Attack Power also makes for bigger shields for your tanks.

I’ve been running with the original 3 characters since starting, even though I have 6 available. Does it make sense to switch or will I be crippling myself?

Also, is it worth investing in upgrading the village buildings?

I stuck with the original three too. The way leveling works encourages you to not mess with your party composition.

I also recall that some of the town upgrades were worthwhile, but I can’t recall which ones.

When you unlock new characters, they are of comparable levels to the rest of your party. I’ve swapped out one of the old ones when I unlocked a new one, but it makes no sense to go back afterward – I reasoned that the new ones were probably better, but that doesn’t really seem to be the case. Pick whichever ones you like and which fit your play style better.

You can also rotate party members out in an attempt to level everyone up evenly, but that’s slow and not very interesting, IMO. I wish the game would auto-level the party members you didn’t bring along so you’d always be able to swap one or two out if necessary.

I played through this and really enjoyed it and ended up playing through NG+ as well.

On leveling unused characters, since there are no level limits on equipment, you can outfit low level characters with higher level equipment and level them up pretty fast. If the mobs are a lot higher (10+ish levels) there is a lot of damage reduction, but if you use piercing attacks it isn’t too bad to get through. You gain a level pretty much every fight or so and can quickly get them up.

Or accompany low level characters with one or two higher level characters. They’ll still get tons of xp, even if the higher level characters get very little.

I typically stay away from JRPG combat because I find the animations end up being slow and repetitive. While I still would have liked a speed up combat option, this one ended up under my annoyance threshold.

Thanks for the write up. It’s a good reminder that I really need to get to this soon. I’m also generally not a fan of the JRPG model, but this game looked like a great exception that would hold my interest. Also really love the art style.