Battlefield 2042 - DICE Goes Back to the Future, Just Not the 2142 Future

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There were a handful of 24 max servers that were full. No big games. Maybe I was looking in the wrong place, but it was really dead

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  • Added health bars on enemy vehicles and enemy soldiers when looked at

Nice.

  • Added a UI list that shows nearby players that can revive you within 50m when downed
  • Added a UI list that shows incoming revivers when downed and pinged by a player that intends to revive you

Yes! I’m sick of sprinting towards a downed friendly screaming “Let me save yoooooooou!”, only for them to despawn just as I arrive…

@tomchick I just hopped in to check what’s up… this is Operations only. Filter shown on the right.

It’s mid-week and a new game is out so it’s not surprising that there are less servers than pre-2042 launch, but people will come back. Also, the weekends are always better in general so more servers will fill up then.

Also, if you have any of the last two gen consoles, they also always have lots of full games running that you can connect to. You actually don’t really want to pick a server that’s less than half full anyway. Always choose one that’s either at capacity or close and queue for it. You’ll usually get in within a few minutes at most. I’d pick the [DICE] Official - Conquer Hell - US E. - #10816994 from that list and queue for it. [MIXED] Kaiserschlacht would be good too.

There were more Conquest servers, Rush servers, TDM, and I stopped looking about there.

I just fired it up and that’s what I saw as well. A couple 24-player servers that were full, not much else.

One thing that really strikes me when firing this up is that despite BF1 launching five years ago, it looks and sounds massively better than 2042. The terrain had so much detail and character, the lighting seemed significantly better, and the audio isn’t even close. Firing a side gun in a tank and hearing the brass hit the floor, all kinds of small details.

I know DICE lost a lot of devs during BF5 and it sure shows. BF2042 feels like amateur hour in so many ways in comparison, it’s kind of shocking. I mean, it felt that way to me playing it in a vacuum but now going back in time and seeing BF5 and BF1 it just makes it all the more stark.

I played a lot of BF2042 tonight. It’s got some really great moments. I’m definitely not that down on this game. I just held a point with a tank for an entire first round on Breakaway and destroyed two Little Birds, a few of the speedy tanks, a few Hovercraft, one Condor and one MBT from the other team as well as plenty of equipment and players. I would really like to have a scoreboard to see how well I did, but until then I should probably record gameplay to go back and watch it.

Before that, we had a nearly successful attack on Discarded that stalled out on the last point, which is very small and in a really lousy location. That needs some fixing. I was using Falck all night. Those full health revives are super useful in tight quarters. Smoke grenades for cover. The healing pistol came in handy a few times and of course dropping a health box never hurts. Kills mainly came from using the first SMG although I flipped to the DM7 toward the end.

Anyway, this game definitely feels like the others in the most important ways. I’m still moving from cover to cover and working to keep the team afloat. Tanking is superb. I had a nice run in a Hovercraft too. One thing I appreciate is there are a LOT of targets with the upped player count. It occasionally bites you when you get overrun, but that’s inevitable in Battlefield. Eventually they’re gonna find you and end you.

Check out the Portal-based Wingsuit trainer in JackFrags’ latest video.

In a vehicle I find the game to be okay. It’s the non-sniper infantry play that I find pretty atrocious. Spawn points are often 200m out from an objective with little to no cover (some maps are a little better than other). There’s no flow to the maps at least in Conquest. Even something like Manifest which should provide decent cover doesn’t in practice due to Sundance and Grapple Hook Dude.

One of the main reasons why I disliked Call of Duty compared to Battlefield was in the former I always felt it was too spammy. Turn and shoot the guy on the left before the guy to your right can kill you, that kind of thing. Battlefield 2042 feels even worse in that regard when it comes to infantry gameplay. Any time you’re infantry out in the field you’re just meat for snipers, tanks, and the 7 enemy hovercraft on the map. Any time when you’re at a control point, you’re always lit up due to everyone chucking proximity sensors.

I don’t find it possible to play tactically and get good angles (as infantry) like I could in previous Battlefield games which is a bummer. I’ve always really enjoyed the infantry/vehicle mix in the Battlefield series but I liked the infantry play. In this one it feels like if you’re not in a vehicle, why bother for most of it.

EDIT: Breakthrough can help mitigate some of the flow issues to a degree, but I dislike the gameplay in general. Feels like there’s too many players and vehicles for the game mode to be interesting, at least with the way the maps are designed.

I really didn’t feel like infantry play was that different while playing last night from any other BF game. Again, I play Breakthrough because of the focus it provides. I was also lone wolfing all night (although with some good squads who I could never talk to) and never felt like I was just getting ground up over and over.

Most of the points have undulation in the approach. Are you using the natural defilade provided by the height of the ground to move left and right to new cover along your approach? If you’re running straight into a point, yeah, there’s always going to be expanses where cover is light. Use those defilades to peek the approach. Find the sniper glint and plan your movement accordingly. Also, I cannot recommend enough to carry smoke. Even those open approaches are able to be crossed using a couple smokes. This is how Battlefield has always been if you want to stay boots on the ground. I’m using the same skills I learned in BF4, BF1, and BFV. I honestly didn’t know how to play Battlefield games properly until like a year or two ago. Prioritize survival, not kills. Don’t be the guy on the prox sensor in the middle of the point. That’s a fool’s game. You are correct that you’re always lit up and then dead. Play differently.

That’s not to say you have to be in a vehicle either, although it certainly helps during an approach to a point. That said, all vehicles are targets. I know when I’m in the tanking seat I’m hitting those things first before individual players.

Ultimately, points have to be taken by infantry players supported by good vehicle play. I think this game gets that pretty right and having 64 players pushing hard to take those points allows for some victories by overwhelming force where you never really felt that as much with the lower player count per side. It really is all out warfare in 2042 because of sheer numbers, especially if your team isn’t just running in getting ground up. The maps are huge. Use all of it. Even in Breakthrough I see people just beelining to a point. Change it up!

Also… I think this is a new link with the specific updates coming tomorrow…

Smart Dogs

No doom and gloom. Just a note.

Patch is out. I think it really helped. I was using an AR and hitting targets at range reasonably well. It certainly seemed more accurate than before. Also, everyone is revivable. I didn’t see a single player stuck in the geometry that I couldn’t help out. I also saw a team beat my team on Discarded in Breakthrough, which if you know that last point, isn’t an easy thing to do, but I think with these minor changes (Hovercrafts seem way more vulnerable) that it really balanced things out a lot more.

I managed to snake a Bolte (light tank) from someone since I haven’t unlocked it myself and that thing is pretty awesome. Looking forward to getting it unlocked. It isn’t the same as having an MBT to keep you safe, but it does have serious hit and run power.

In general, I see people playing better too. Now that the maps are better known, it’s clear there’s a bunch of cover. Defending is always harder IMO because they know where you’re going to be so occasionally you bite it from people just laying down fire on a location, but overall this feels better already.

Highly recommend this video.

Holy fuck. Is a cap point on top of a skyscraper the most fucking dumb decision ever. OMG what a stupid decision, did they not playtest this thing?

Also, pretty much nobody revives in this game. You can revive a guy twice in a row, then get downed yourself beside them and they will just ignore you.

Revives only happen when I kill someone on the other team. Then I get shot and as I lay there bleeding out they get rezed.

lol people don’t even bother waiting around to see if anyone will revive them - as medic you are running around never quite making it to downed folk before they just give up. Then you are summarily ignored by teammates running right past you everytime you are downed trying to rez someone yourself.

Smoke grenades are the reviver’s friend.

There is a patch coming that might help that (don’t know if it was today’s patch). In BF5 the hud would tell you a medic is approaching and how far away.

Woof.

As for me, now that I’ve unlocked a lot more stuff, I’m really starting to like the specialist system.

Specialists are pretty cool. I was playing with @Jason_McMaster last night and noted how Falck gives full health on revive. Kind of a big deal if you prioritize getting people up in the heat of a fight on a point or even out in the open and have to move to cover. I’m also finding myself “shooting” teammates often with health. I kinda want a similar Tactical gadget in Warzone!

It may not be one soldier per class now, but I think allowing players to kit out how they want or need to at any given moment for the fight at hand is worthwhile. Compare that to Bad Company 2 Portal where Medics always have an LMG or one gun from a much smaller selection of options. There are teamwork enforcing benefits to that approach (BF1942’s bazooka soldier being the most defined role of them all. Good luck handgunning everyone you meet besides tanks.) where more definition means more specialization in squads, but I’m not sure that’s all that much fun sometimes.

I spent a whole round shooting heals at everyone. Never fired a single bullet from a gun but may have run over a few people here and there in transport. It was on a Hardcore Portal server as well with FF on so teammates would freak out until they realized my bullets were the healing variety :)