Bateau
2802
Sure, BF and CoD are not much alike, if anything, it’s easier to stay alive in BF due to slower nature of the game. And instead of running around in a circle like in CoD (thanks, dynamic spawns…) you can box an enemy into a smaller area and just pick them off (not talking about base rape but simply pushing the enemy down to a single flag in CQ for example). You mentioned you played rush - were those players on defense? I don’t know how the Rush maps in BF3 are but in BC2 they were essentially a meat grinder simulator - open areas, objectives often in plain sight, choke points on the way to them - the epitome of bad map design.
I still think you’re seriously overestimating the amount of cheaters. What you’re probably seeing is the shoddy netcode at work. BF3 uses a clientside hit registration which means that the server blindly trusts the data it receives from each client. In practice this causes the homing bullet effect, ie dying behind corners. What actually happens is that the player performed a completely legit kill on his screen, but because yours and his client are roughly ~200ms out of sync you die out of cover on his screen but in cover on yours. This also leads to cases where it seems that the enemy has superhuman reflexes and shoots you the moment you see him on your screen - on his screen you were probably rendered ~200ms earlier, which is about the time it takes for a decent player to react to a visual change on the screen.
But otherwise, as I said - bad players everywhere. Especially so in BF3, at least according to the stories I heard from friends who played the game - badmins renting the servers just so that they can put up arbitrary auto kick scripts that kicks any player over X KD ratio or Y SPM or whatever. So when a good player enters a server with such people on it it’s like shooting fish in the barrel. One quick way to check if a player is legit is to glance over the stats - accuracy between 20-25% on auto weapons and kdr between 2-4, going 40-2? Probably legit player being on a roll, mowing down noobs.
I mean no disrespect of course, I realize not everyone can be super good at games (shit, I’m fucking terrible at every rts game ever made) it’s just that as someone with a considerable amount of experience in online fps I tend to see more things than an average player. What some see as difference in skill usually comes down to simple things like one player paying more attention to the minimap and timing his actions accordingly, getting an upper hand over someone with better reflexes and aim.
You’re probably right about Dice/EA though.
wumpus
2803
Oh, I’m one hundred fucking percent right. I could post links to BF3 cheats, but what’s the point? They’re everywhere. Super mature.
BF3 uses a clientside hit registration which means that the server blindly trusts the data it receives from each client
GEE YOU DONT SAY. I wonder if that’s related to all the endemic cheating at the end of life of BF3, now that it’s been left for dead while DICE and EA ramp up for BF4? Hmmm?
Things constantly happen to me in BF3 that make no sense at all. Recent example. I was downstairs in some weird rarely trafficked area of the map behind a staircase reloading, a guy runs down the staircase from above me and then, without missing a beat, turns seamlessly toward me in this weirdo back corner of the staircase and blows me away. As if he knew exactly where I was from halfway across the map.
I wasn’t hanging out there to sneak up on anyone, mind you, I just ended up there and I was reloading, but as I did so I made sure I was way back in a corner so I’d be “safe”.
Can’t be safe when the DirectX hacks means everyone is 100% visible all the time, though.
Shit like that happens with regularity now. Don’t recall that at all in the first year of the game. Like… never, ever.
Anyway, I just hope they fix some of this for BF4. That’d be great.
Cobra
2804
This probably wont mean anything to most of you but this was a bit of a watershed moment for me.

And a good place to stop playing till BF4.
Jesus. I’m like Colonel 27 before the grind finally became too much for me.
I got to Colonel 33, before saying “this is it, time for other games”.
I didn’t even get to colonel!
I think I got to colonel level 2, all my friends stopped playing. :(
Made it to rank 44 before I quit when hacks started appearing more frequently. Friend quit at 47 for same reasons.
Think I got nearly twice the hours out of Bad Company 2 though.
Almost 79 hours and rank 46 for me. Definitely had a ton of fun with it.
UP!
Playing BF1 I had a bit of nostalgia with good ol’ Battlefield, so I reinstalled BF3! It’s awesome, when teams aren’t stacked up, of course. At this point sometimes you can find some level 100 players dominating the skies that are a pain in the ass.
In particular, I think I liked BF3 maps the best. Caspio and Kharg were instant classics, Firestorm and Bazaar were good, and who can forget the skydiving jump in Demanved Peak. Good stuff. But it was with the expansions where the game shined, in fact BF4 Premium as a bit a disappointment in comparison, it had some solid maps but there was no comparison. I don’t think there was a bad map in BF3 expansions, all were from good to very good to great.
The biggest problem was actually the freedom they gave to people running servers to decide too much things, like player count. It’s the number 1 problem sometimes. You can have a kickass map, and then have people try to play with 32 players in a sweet but small CQB map like Scrapyard or 40 players in Rush mode (when the mode was designed in BC times for 24 players).
And the game gets Battlefield is at best running and gunning and driving like crazy. Vehicles are more common, and faster than in BF1, because they are more fun that way. In fact I think they had best balance that in any posterior Battlefield. They are strong, technically even stronger than in BF1, but that doesn’t mean they are OP, there are a good amount of cons like:
-having to get out to repair the vehicle!, and not being able to use mines if you use the repair kit. No bullshit auto repair.
-lots of infantry with good AT weapons, and RPGs can be used on the move. Because being on the move is fun.
-capture zones are usually smaller than in BF4 or BF1, so to capture a flag you have to move in a small, open exposed area, which usually are chock full of buildings, cover, vegetation, boxes, walls, uneven terrain, etc.
-in most maps the battle tanks are in the starting base, so you have to take them from there to the front lines to use them really, losing ~15 seconds each time.
Frostbite is a nightmare of an engine to mod, but those madmen did it. It basically took a decade, but they did it.