The only way they could have overnerfed the mortar, is if, when you used the mortar, a real life mortar shell fell on your house. Even then, I would argue its karmic justice.

Cool link. Much more detailed than Battlelog. My overall SPM makes me a 1%er! Only top 6% for vehicles though. And the rest of my stats don’t seem that impressive. Although some of them are a bit odd. Who would boast about being in the top 1% for Suppression Kills:Actual Kills ratio? Means you can’t hit shit.

Also, I apparently absolutely love US weapons compared to Russian ones.

In other news, now I have unlocked the UK assault rifle (which I will never use) I look forward to never playing Squad DM ever, ever again. Man I hate that mode. I like the idea of assignments, but some of the requirements are stupid. On that note, next up: Annoying everyone with RPG/infantry spam and seeing how often I get kicked!

I am in the bottom 5% (top 95%) of the % of headshots. Horrible!!
My general accuracy is 11%, also kind of bad.
And the K/D ratio is 1.0.

But I kind of like it how it shows how everyone can be pretty good in the game, with a very good SPM and W/L, even if the pure aim skill/reaction time is just average.

Hunty, we have our own achievement system based on how many times you can get idiots to say “RPG noob” (or variations thereof) on a server. Because, you know, with the splash damage nerf it’s so easy to get RPG kills compared to spamming anything else…

Yep, in most occasions it’s easier to kill someone with your standard AR than with the RPG, which is more situational (sniper firing from a window, someone prone at the side of a corner wall, etc).

Yeah. During Squad DM I had some fun with the noob tube, which has similar situational utility. Never worth taking normally outside of Metro/Bazaar grindfests, but the one time I nobbled a sniper on a roof from 250 yards was pretty satisfying. But often you can land it within a couple of feet of someone and not kill them. Lots of annoying “Kill Assist: 97” sort of stuff.

I imagine most of my RPG kills will come from people who inexplicably sit in disabled tanks until they blow up. So often I disable a tank and am killed, then get a double kill like a minute later. Like, just get out, guys. Have you left the childlocks on or something?

Also JM, I am interested in your achievement system. Perhaps you should set up RPGtroll-log.com for detailed tracking and analysis.

Holy crap, I’m bad.

At least I’m in the top 7% of vehicle destroyed, so I’m doing my job there… except for that I’m mostly useful for suppression and assists.

I agree thats a fascinating link. The rankings especially show how your style of play compares to the majority of players, see where you compare most favorably and least favorably to the masses paints a picture of your fighting style.

Some stats for me (your Top percentile, so 10% means you’re in the top 10% of players):

Kill/Death ratio 74%
Score Per Minute 49%
Vehicle score per Minute 8%

I’m mostly a turn based single player gamer, so I’m very pleased with my 49% “average” rating for score. I could never achieve that on a Modern Warfare style shooter.

Tony

Hahah. That would be pretty entertaining.

“OMG noob C4” made an appearance last night, too. Along with a guy complaining about claymores on MCOMs. “kiddy gameplay” apparently.

Love these people so much.

I need to find people to play this game in an organized fashion. Every server I’ve popped into lately has had at least one clan squad that just stomps the hell out of the other team.

bf3stats is cool because it has a few additional stats. It should be nice to check every few weeks to see how I compare to everyone. But most of the time I think I’d rather poke around Battlelog. It has a better presentation and tracks most of the stats that interest me. I just wish it had platoon leaderboards like the friends leaderboards.

I lucked into a good squad and rode them for 5 or 6 games. Each game was close though. I much prefer Team DM instead.

Nobody answered my question about PDWs. Does anyone use them for Rush, and do you use a silencer?

With PDWs you really need to shoot from the hip while strafing erratically like it’s Q3A and even then it feels like you’re gimping yourself, the only one I liked was the AS Val but that was pre-nerf.

The new PP-19 is good. The rest is not very good, yeah.

That’s the one that was getting me. I would kill someone and run away/find cover only to be immediately ganked by someone coming around a corner. I knew it was happening but I just couldn’t integrate it into my gameplay. On Hardcore I’m a friggin’ monster because I can anticipate what the other player is doing rather than relying on the spotting mechanism to show me what he’s doing. I’m constantly getting kills on tankers bailing out to come looking for me.

In other news I’m liking the DAO, can’t wait until I have the Saiga. Right now my primary bane is the sniper or the bush-camper, although I’m pretty guilty of that myself in certain situations.

H.

I prefer to “see, and be seen” (even if they will kill me from time to time), than to not having that help in the map, in exchange of being more invisible. Of course, my style of play is very straight forward, and I move a lot, I don’t feel handicapped by the minimap.

Merry BF3 Christmas.

It’s not good for Team DM. I’ll see if it’s good for Rush. I also need to finally try some shotguns when I unlock the USAS-12.

I’d rather just use the FAMAS for Rush offense, but I feel the reload time is a pretty big liability when you’re arming MCOMs in enemy territory like that. The smoke grenade reload is already long enough.

I’m old school so I rely on awareness of what’s happening more than awareness of what I’m immediately seeing. I whack a tank from one spot and he’s undamaged, I know he’s going to move slightly towards me and start firing, so I run out back, hit him from the rear. Now he’s hurt enough that he’s considering bailing, if I don’t hear him firing in the next few seconds I know he’s bailed and is coming for me, so switch to shotgun and move farther out of scene, catch him as he tries to flank me.

Not a better or worse way of playing but it’s where I have years of practice invested, so it works for me.

Ah, but you could be even better if you mastered the mini-map metagame. A little knowledge is a dangerous thing… for other people. You can lead them on a merry dance. It only shows where you were when you fired, not where you are. I nobble people all the time who make the mistake of conflating the two.

You’re right that a lot of people play in a bubble and don’t consider their opponent. It is amazing how many folks pop out of the same spot to shoot at tanks… and how many people in tanks stare dumbly at the spot the rocket just came from.

I like normal. Like Naeblis, though, I play very direct. I am either running towards a point, or capturing/arming it. That’s the key for me. Speed and aggression, constant aggressive involvement, complete disregard for my virtual life. I die an astonishing amount. I’ve played 35 hours to your 55, but I’ve died 1.5 times more in that period.

Uh… they are not incompatible. You should be aware of both, if possible.

And I don’t really know what’s the relation of your gameplay description with ‘old school’. In fact it’s doesn’t make a lot of sense if I take it with a literal value: what you are seeing immediately is an integral part of what’s happening.