I can’t bring myself to constantly hurtle forward into the meatgrinder. My love of tactics surpasses my love of FPS deathmatch. So 90% of the time I’m aggressive and helping my team, but 10% of the time I enjoy waiting patiently or hunting down a lone enemy or defending a point. Occasionally it’s nice to pretend that I’m playing a more deliberate game than I really am. It’s good variety for me.
I have a friend who is a huge Bohemia (Operation Flashpoint / Arma games) fan, but he doesn’t reach our scores. He knows, obviously, that Battlefield games are just a different type of game, he started with BF2, but when he plays I think his inner-self still wishes for BF to be a slower paced, tense style of game, so he have the tendency of stopping, taking his time, checking out before advancing, etc
My “run-and-gun as a headless chicken”* strategy is much more effective :D :D
*: not literally, there is still a subtle, complex tactic about how to be do an efficient run & gun playstyle. Flanking, surprise factor, bait & switch, use of cover to minimize exposure in your path to the objective, alternating routes, and my favorite play: use of rushing forward to both attack at someone straight at you and at the same time use near cover to not offer a target to the rest of his team.
It’s funny, I think there is a lot of people with that opinion looking at how they play, they would like a more deliberate but still arcade game. I think it’s a failure of the industry the huge gaps of the genre. There is nothing between Battlefield 3 and Arma 2, with the polish of the former.
Well, the Op Flashpoint reboot tried and failed.
Yeah totally. I appreciate the tactics in any situation. But every now and then I do something “less efficient” when the mood strikes me.
True.
But I think the difference (apart from not being considered a true AAA in production values+marketing) is that the popular multiplayer games like CoD and BF are multiplayer centric. I don’t think the Op. Flashpont reboot was very geared to multiplayer.
Houngan
1627
. . . that’s why I said “more than” rather than “to the exclusion of.” Everyone don’t get your Normal panties in a bunch, I’m just talking about where I spend more of my mental effort. I watch the minimap too, but in Normal it’s just too powerful and I’d rather be playing my way. To each his own and all that.
As for describing it as “old school” it’s because back in the olden days before minimaps at all you had to do a lot of second-guessing and prediction. They still have their place in the game but there’s obviously other ways to play now.
Houngan
1628
Ugh, ran into my first super-obvious cheater. Nice pistol headshots from on top of the skyscraper, dummy. reported.
The only time I’ve ever suspected was that 60-8 sniper we saw on Wake Island DM. He was shooting offhand at a rapid rate from a long way away. But his profile doesn’t show an obviously high headshot percentage. Perhaps he’s using something more subtle, but I just assume he’s a good player and deal with it.
Speaking of headshots, I wish there was an indicator to know when I got hit by one. It’d help to know more about how I lost a 1v1 surprise encounter. I guess if you get killed and hear, say, two impact sounds from a standard assault rifle or carbine, one of them must be a headshot?
wumpus
1630
There is an indicator, in the killed text there will be a little crosshair icon if it was a headshot kill. IMO headshots are way, way too common in this game. I feel like I get headshots if I fire anywhere in the vague direction of someone’s upper torso.
The hitbox for the head must be enormous, or something, or else it’s counting upper chest as headshot.
(and I never, ever snipe… I’m the opposite of a sniper, no patience)
JM1
1631
If you’re aiming center mass most guns naturally kick to the head.
Eh we ran into one in like the first week of playing. Dude was 48-1 or somesuch as an assault class on Seine. Un-freaking-real.
— Alan
Houngan
1633
. . . not at 300 meters from a skyscraper to the desert floor at a moving target three times in a row with a pistol and a single shot.
Yes, I thought the same. I also wish there was a message saying MCOM blown/defused which gave the name of whoever did it, and one with the name of anyone who assisted you in a kill, and perhaps even one for anyone who ended a killing spree. Just to help knit the team together a bit more.
I’m sure my 39-1 round on Damavand peak caused a few false reports to get sent to EA.
Get sniped, bitches!
Yeah, it’d be cool to list how many flag captures and MCOM attacks each player got.
Is there any way to tell at a glance what stations in the vehicle you’re in are manned? I climbed into the driver’s seat of a jeep at a spawn point last night and waited for one of my squad mates to jump into the machine gunner position before taking off. We were bombing along some dirt tracks on the way to the objective and I could hear him blasting away with the MG behind me and see tracers lancing off into the distance. We rounded a bend in the road and surprised three bad guys caught out in the open crossing the track. You could practically see them freeze like deer in the headlights and say ‘aw shit’ to themselves. Aha, thought I, buddy in the back will make mincemeat of these poor bastards. And then nothing happened. I waited a couple of beats still hoping to hear the MG open up and was just on the point of taking evasive action when one of the bad guys popped me in the head. In the third person death view I saw that I was sitting in the jeep all on my lonesome. Buddy in the back must have jumped off at some point. If I had known I was driving around alone I would have been a bit more circumspect.
Yeah it’s in the lower right of the HUD.
Other positions would be shown above “Noken” in this example.
Houngan
1639
Yeah, but how many 300+ meter pistol headshots did you get?
H.
I don’t see this headshot indicator on the kill screen. Where is it?