Mortaring the lighthouse? The lighthouse with an indestructible roof?

I think that’s good for the game. I’ve also seen some team players use the UAV packed with C4 to take out chests. It’s cheap… but I think the idea of players who actually play as a team should be encouraged… the C4/UAV chest destroy (in rush) is cheap. but it DOES require a 4 player team that plays as a TEAM.

Only if the sniper is not spotting any targets or giving any feedback to the rest of the team.
Plus from up there he can call in mortars on the entire map.
Not too silly of a position anymore, is it.

If he’s not doing any of the above then I agree, selfish K/D whore.

I’m presuming the targets are on the roof and therefore susceptible to mortar attack?

Exactly.
On the top of the lighthouse where you need the chopper to go. Excellent becasue you have much better field of view than from the windows and are much less likely to get countersniped, but a prime target for mortars (and you can only pray for luck or parachute down, when it starts).

And I agree on the chopper team - they just used the chopper as it’s supposed to be used. But it showed that that map (and others) have no counters for a good chopper team.

You can mortar the roof if he’s on top of the lighthouse, and if he’s inside and being smart about ducking after each shot, just guide an AT4 missile through his window. I’m sure one of the major attractions of the lighthouse roof is that a sniper up there doesn’t have to worry about someone walking up behind him and getting stabby on his ass.

A sniper in a good position can really complicate the other team’s efforts to attack/defend the M-Com stations, but the Recon class is rarely used to full effect. I think part of the problem is that the game doesn’t do much to make victory important (victory is worth 100 points, which is not even equivalent to 2 headshot kills). It does a much better job of influencing people to work with their squad, because the point rewards for squad related actions are often double the base amount.

There’s also the fact that BFBC2 provides more ways to stay hidden (with all the fog, foliage and all). In most source engine games, you know where the camp spots are and you can very clearly see if someone’s there.

Now, that’s a good thing, I’ve been waiting for a game that implements low visibility well, but in hardcore it is kind of overpowered. In normal if you get hit you often have the time to take cover somewhere. Those features provide very cool moments in the game.

Unless it’s a headshot, in which case the sniper deserves the frag, considering that he has to compensate for flatness and all.

Welcome to the forum, btw!

I disagree. Snipers on regular servers can be as deadly as on hardcore. You can also get stuck with a bunch of campers on either server as well. In general though, “you’re immidiately shot down by the thousand campers nearby” thing is not hapenning most of the time. M-COMM stations get capped on hardcore too, you know.

Besides, on hardcore campers also die faster, not like on regular where it’s practically impossible to kill a good distanced medic camper with M60 in a good cover with anything but a headshot from a sniper rifle (or another M60, lol).

All they need to do is increase bullet damage 25% (does not apply to sniper bullets), like on the consoles. Right now I use almost exclusively explosives because it takes just a redonkulously stupid number of bullets to kill anyone.

This is exactly what’s wrong with regular servers.

Was anyone disappointed when they unlocked the mg3?

Totally. IMO medic is the only class with a completely screwed up progression. M60 is too good, MG3 is too bad and everything in between is just mediocre. With every other class, almost every unlock was something in between “umm, this looks interesting” and “holy cow, this is awesome”

for all you BFBC2 players what would be the most abused weapon?

the m60 + upgrades?
the assault grenade spams?
the gustav quake like rocket launcher?

the assualt grenade works for the class because they are ‘assault’ though i’d maybe limit the number of assualt grenades by 1 and the reload by maybe a 1/2 sec.

the gustav same as the assault grenade… limit the number of rockets and maybe increase the range where it is a dud (like the assualt grenade).

personally i think the m60 is the worst offender… I have been ‘sniped’ by m60’s countless times, and with BC2’s duel type gameplay (one on one matches in the heat of battle), the m60 wins many times.

what do you BC2 addicts think? I don’t even have the m60 yet with my main player account… so maybe i am teh biased.

M60 is way too powerful.

40MM point blank only kills the enemy, which is lame.
At least the Gustav kills the idiot that fires it at his feet to kill the other person.

Overall, I’d say Gustav is the most annoying, since mark 2 explosions makes it even more powerful. People snipe with it.

You can snipe with Carl before the explosions upgrade.

Does anyone know what changes were made to the weapons in the big PC patch?

The patch is coming tomorrow, but I wouldnt be surprised if there weren’t any nerfs. There is TOO many players who rely on the M60/nade/gustav… including ME! I am an assault/engineer whore…

Oh, I thought it was up already. Makes me feel better about not being able to play the last couple days.

My clan is in a 8 v 8 BC2 (non-hardcore) conquest map league and 3 rules are:
No M60
No Gustav
No Mortars
Everything else, including spawn camping, goes.

I’m not 100% sure what the story is behind the mortars but I think it could be that
when all 8 take it, by the time the 8th person has done their strike, the first is good to go; continuous mortars.

This means I usually play on the non-hardcore server and even though I’m medic I never use the M60 and the gustav. You don’t miss what you don’t use.

Mortars do not have infinite range. With the way that map is designed lighthouse campers would have only a single point to bombard.

Because of the sheer number of people using it, I’d say this. 40mm and Gustav are perhaps more unbalanced, but not as popular IME.

The CG is terribly unbalanced. They should probably make it do considerably less splash damage. The 40mm doesnt seem as bad somehow, maybe because it is harder to aim and has less of an area of effect.

I actually think the Gustav is pretty well balanced without the Explosive perk. You really have to hit someone dead on to kill with it, and it oftentimes fails to kill people behind cover.

Taken with the explosive perk, however, the thing because a gib machine. My record so far is lobbing a rocket on the run and wiping out an entire squad of four people. While admittedly hysterical at the time, it’s just wrong. The projectile is so fast, it gave them no time to kill me or get out of the way before they were reduced to flying chunks of manflesh. It’s pretty much point-click-death.

Really? I only played a few rounds of HC with…hell, I don’t remember, Gabels, Voodoo, and maybe someone else? Whatever. Anyway, when I camped I was basically immortal, and when I was on assault I was basically dead. Though this was most pronounced on that map with the subpens and snow and death.

Was that exceptional, in your experience?

Patch is out.

sorta OT, but when is BF3 coming out? also… I have a feeling they are going back to WWII. Playing the single player first mission… I liked the feel of it more than CoD WaW.