Cobra
1841
What is it with Squad Rush these days? One big camp-fest.
I’ve never played Squad Rush. How is it different from Rush?
I try. My early days of CS (and all HL mods at the time) were on a 28.8 modem, and I became rather familiar with that error mesage. Man, how did we put up with that shit when these days a little bit of packet loss on our broadband connections is frustrating?
Tman
1844
One MCOM instead of two
The timer to blow it up seems to be 2x longer than normal rush
Much, much smaller boundary, making long flanking manuevers impossible
20 tickets
Once the attacking squad loses their foothold (eg, 10 steps away from the MCOM station), the defending squad can now camp the attacker’s spawn area.
OTOH, if the attackers can set the timer on the MCOM station and repell away the defenders, they can move up and camp the hell out of the defenders.
It’s an interesting mode. I’ve been on both winning and losing sides. It has a huge tipping point and once crossed, it’s over for whichever team lost their footing.
Fortunately, it’s only 20 tickets, so the camping only lasts a little bit till the next round.
Hey sweet, I’ve already unlocked a weapon in the upcoming Medal of Honor game.
Still playing! Level 31 already.
But i think i am going to begin to play it only in weekends. Time to slow down and all that.
I think the AN-94 is just a handicap* for those who can’t fire a full-auto gun properly. You don’t have the discipline to tap out single shots, so you use a burst-fire gun to do it for you. Once I got the hang of doing it myself, I moved up to the M416, which is even better, IMO.
*Probably should’ve said “crutch.”
Tman
1848
I’m a M416 whore who recently started dating the M16 on the side. The M16 is so much more accurate, especially at long distances but it sucks in close quarters. I use the M416 on tight maps where I can unload if I need to (can usually take down 2 enemies on one clip - not extended). It’s also very accurate at medium ranges with short bursts.
I an open-site guy who can’t currently justify giving up an extra 'nade for the optics, but with the M16, I’m thinking it might just prove to be worth it.
I’m leaning towards Rush maps more & more. Something about the challenge reminds me of my fav BF 1942 map Monte Cassino, except i get to keep doing it again and again and again…woot!
I played around with the M16 for a few minutes one round and really didn’t like it. It felt weak, and I just don’t like being forced to use 3 rounds on every shot. If you fire the M416 in tight, controlled bursts, you won’t have a problem with long-range accuracy. I “snipe” with it all the time.
Also, the M416 has pretty good sights. You don’t really need the red-dot.
I actually hip shoot with the m16 quite a bit and I’d say it’s a lot better than most AR’s at that range, when theres no time to sight.
I’ve been using the Abakan alot less, not because I don’t like it, but because sometimes it feels totally unfair how much ass I am kicking with it.
I consider it revenge on CG/40mm/M60 people, who still stand a good change against the AN-94 anyway.
Cobra
1852
God how I love electronic warfare. Everything else is crap in SquadDM for a vehicle.
A join queue will be money, particularly when we’re trying to all join the same server.
I like this part
“Client - Any points you get while being dead will be added to your score”
Gimme my points!
KevinC
1857
Wonder what the weapon tweaks are going to be?
AN-94 nerf, more m60 nerf, bolt action un-nerf, ambiguous changes regarding explosives. You heard it here first.
Awesome patch, I can’t wait to find me some modified conquest servers with higher ticket bleeding and no killcam.
And finally all these mines people drive into when I’m in the respawn queue will actually count on the scoreboard.
This.
The heroic engineer rushing out into a tank onslaught dropping mines will finally get his due.