Battlefield V - WW2, cosmetic loot, DICE

Some more comments, about an interview with the Gameplay Director

All these changes are exciting but their mere amount and gameplay possibilities, but after a while, I started thinking how it’s really departing from the old & trusted Battlefield formula.

Because Battlefield have always been an arcade run & gun game at its core. Don’t be confused by their visual authenticity, that’s a totally different thing. The main mode, Conquest, is designed to run/drive around flags like crazy, at least if you wanted to win the rounds, and the game always had a immediacy in everything, how you heal, you how enter a vehicle, etc. It was abstract, but thanks to that the game was fast paced. It’s a bit similar in how in Doom you run around to pick up weapons or armor.

Now all the fortifications sounds like they could make for a less fluid game mode, and a more static frontline, where points exchange hands less times. Slower revives, having to search ammo, having to depend more on teammates, more animations, all that can makes the experience slower. Harder spotting also will slow down the pace, if you have to stop and look around carefully more times than before.

So yeah, all together it seems it will be a different game than usual Battlefied. Maybe it will be an hybrid between Battlefield and Red Orchestra?