Battlefield V - WW2, cosmetic loot, DICE

They did a lot of things right and wrong. With over 525 hours in the game, I had a lot of fun with it but they had so many opportunities to make it a classic, but failed. The graphics are top notch, the destructive environment is always fun but this was a title that was clearly rushed and lacked a clear vision.

Maps - For a game touting massive maps, there were just a few that were really large and allowed effective vehicle play. There were some maps I liked (Arras, Panzerstorm, Twisted Steel) and some I hated (Narvik, Fjell, Aerodrome). They could have made more maps like Arras and the western European area. They could have added more jungle maps where you would actually fight through the jungle instead of once again, linear paths. Large urban areas instead of a central point like a church or theater ie Devastation.

Cosmetics, the area where they can support the live service was pathetic. Whoever was in charge of this clearly had zero knowledge of how to handle a live service. Skins that were in alpha and beta never made it into the live game. Skins were data mined that never made it in the game. Guns in single player never made it in the game (Chaucat). Also, most skins were only bought with actual $.

Games like Post Scriptum and Hell Let Loose that are made by independent studios have more vehicle diversity than triple AAA Dice’s BFV. This was a very disappointing area for me.

Other things touted by the team never made it in game or were very late:

  • Dragging soldiers to cover - scratched
  • Vehicle cosmetics - introduced with minimal cosmetics recently after a year and half of “soon”.
  • Cheaters and lack of cheating tools.
  • Firestorm, their touted battle royale, no longer received updates and had so much potential

Changing the TTK multiple times throughout it’s lifespan. Both times they attempted to change it, it failed miserably and had to be reverted.

I’ve been a huge fan of Battlefield titles. I own every single one and was so hyped to play BFV. I love the WW2 theme but they dropped the ball on this one.

They really have to take a look at the mistakes they made and focus on making BF6 a strong title else they are in trouble.

They should never have bothered with Firestorm. All the resources put into that probably would have allowed to them to release another expansion like the Pacific. Would have been far better recieved.

Yep, firestorm was a huge mistake.

Yeah, but it was a mistake because it was tied to BFV owners, and EA released a BR around the same time that had more varied gameplay, a more varied map and was actually free to play.

Edit: that being said, it was developed by Criterion who wouldn’t have worked on BFV anyway, so I’m not sure we would’ve gotten more content in BFV if Firestorm had never happened.

The gameplay was there for Firestorm and I totally agree, it should have been free with cosmetics etc to help continue development on it. It was contracted out to a different studio but when it was released, development slowed and eventually stopped once Dice took over. Another blunder on leadership. I do not fault the individual teams, I fault their management/leadership/ direction of the game and they failed to correct this along the way.

EA decided to release BF3, BF4, BFH, BF1, and BF5 on Steam today.

Also some recent rumors that there is a BF3 remaster coming.

Meh. I’d rather they remastered the Bad Company games. The first one wasn’t even released on PC so there is even a better reason for remastering it than the game that is worse than both BC2 and BF4.

Bad Company 2 - last good Battlefield, and also the best one.

Yeah, my brother and I played a LOT of BC2 coop. We tried the ones after that, we’re always looking for great games to play coop, but nothing matched that BC2 experience.

Here, here. Almost equaled with BF4 except the player base got fractured by all the premium DLC.

I redownloaded Battlefield 1 and 5 because I had a hankering for that sort of thing. I will say both games are gorgeous; the last time I played them I had a meh machine, and with my decent machine they are definitely lookers. Gameplay is fluid and the maps are pretty good. But damn, I SUCK. I mean, wham, bam, thank you ma’am, I’m dead kind of suck. I am pretty sure that I will have to learn to run around like I’m on crack or something because trying to move at all cautiously or what I would consider “tactically” seems suicidal. Everything is happening so fast, and by the time I can scan the area in view for enemies, they’ve seen me and, well, killed me. Or a plane has killed me. Or an arty shell has killed me.

Still, both games are pretty cool. I’m fiddling around with the last WWI solo campaign, after finishing thee Gallipoli one; those are pretty nifty. I find the entire progression/loot/cosmetic systems baffling in the extreme. For instance, I get these skins for tanks or airplanes. Does that mean they get applied if I get in a tank, or how do I use them? Stuff like that. Weird.

Since it’s a part of Game Pass, I tried Battlefield Vee on my computer on Friday.

That first level before they even show you the menu is pretty amazing right? Without any loading screens, you play a bit of Norway, which transitions seamlessly into Morocco, which transitions to an aerial battle (over Britain?), which transitions into two or three more scenes. I thought the new Ratchet & Clank was going to be the first game to do this kind of instant warping without loading?

That’s just a joke. If I were to guess on how they did this, I’m guessing DICE created a level for the game with all these various parts in a single “level”, and then warp you around the same level, thereby eliminating the need for loading between levels, as has been done in other games in the past to pull off the same trick.

Anyway, that was a very slick opening to the game.

I had the game set to Ultra settings, with Ray Tracing on, and was still getting a full 60fps, so great performance too. I noticed I couldn’t turn on DLSS, so I’m guessing that’s a feature they still haven’t put in?

No, DLSS should work.

It’s likely because you’re at 1080p. This is from 2019 so it may have changed, but:

image

Since you’re at 1920x1080 with a 3000-series GPU, I’m assuming that’s why it’s greyed out. I’m guessing the devs though it wasn’t necessary with the horsepower you have? Judging by the solid 60fps you’re getting perhaps they’re correct.

BF5 was one of the first ones to use it if I remember right, and back then it really required a lot more work to get in. Not sure if they expanded that later or just left DLSS support where it was in the DLSS 1.0 days.

By the way, this was really thrilling. It’s been a long time since I played an air combat sim (last one was European Air War, I think), and wading into a whole sea of planes was very cool.

Do they revisit that later in Battlefield Vee’s campaign, or is it only in the intro sequences?

This one is a pretty hard pass from me, it’s the whole Deathmatch gameplay i dislike. Played online and the first life was ok, the second life i spawned and was killed within about 3 seconds, the third time i followed my squad for about 1 minute as we ran around in circles shooting the other squads running around in circles all over the map. Deathmatch in WW2 skins. No sense of a front line or anything, just squads endlessly running around shooting each other. No thanks.

Did you try the operations mode? That is the closest that comes to anything with a front line with the map being divided up into sectors with the attackers having to take the first before they can move on to the second and so on, but it is Battlefield so still folks running all over. I doubt that will ever change. BF5 has an additional problem with cheating on PC, and I’m not sure they ever got team balancing working.

Play the Rush game mode. Play Outpost. Play Grand Operations. There are lots of different options. Were you playing an objective game mode at all?