Battlefleet Gothic: Armada


#255

I keep saying I’m going to buy this thing but then I hold back, curious to see how low the price will go. Right now it’s $7.49 on Steam, and I’m wondering if I should just keep waiting.


#256

For the original? Wait for some bundle that includes it and all its DLC for like, $5.


#257

BG:A2 is out in 12 days.


#258

If you pre-order (there is 25% discount for BG:A owner), you can access the 2nd Beta starting next Tuesday (1/15).


#259

I got to play the beta. So much better than the first clunky thing.


#260

First clunky thing was still pretty awesome. Really looking forward to the second.


#261

Never did get into the first game and gave up on it after about 5 hours. Will watch this one but I’m going to wait and see if it’s all they claim before buying.


#262

Is there a replay camera? That’s all I wanted.


#263

How about a real pause? Although I didn’t find the slo-mo setting bad, and it worked well enough in the first one, I really like to pause and look around. Especially when new to a game.


#264

#265

Being weak, I couldn’t help but pick up the sequel, even though I played very little of the first game. So far, I like it—more of the same, with a little less clunkiness. Ships feel like they move a little slower, and you can set them to autoengage.

Autoengage would usually be a liability, but you can select enemy ships, too, setting a target priority and a subsystem targeting setting for each one, and ships without direct orders will respect those priorities. That’s handy.

Downsides: graphically, the presentation seems a bit muddy, much more so than in the first entry in the series.

You’re in luck. There is a pause this time around, and you can issue orders while it’s active.


#266

Wait, it’s out already?!


#267

Preorder ‘beta’ released yesterday, with the prologue, the skirmish mode, and the first bits of the Imperium and Necron campaigns. Full release is still the 24th.


#268

Oh, gotcha. Thanks!


#269

THAT sounds fantastic. If the AI actually does its damned job, it can really help with avoiding too much micromanaging I reckon. Wonderful.


#270

Yeah, that’s a problem I have nowadays with a lot of RTS kind of games. I don’t want to babysit every action, I want to manager the bigger picture. If I can delegate behavior to certain ships and only manually do things with them when I need to make adjustments, that would be ideal for someone like me. I have no interest in APM-focused gameplay.


#271

How are the mission types this time around? Still has terribly balanced ones?


#272

I haven’t gotten beyond the prologue, but I’ll report back when I do.


#273

That’s as far as I’ve gotten, but the missions have been a lot of fun. According to the campaign trailer, it looks like the meta game will drive the missions, which could be really fun.


#274

Not sure if anyone said for sure if they introduced a replay mechanic ala Warhammer Total War?