Final thoughts on the beta:
Darth Maul on the Theed assault map is ridiculously overpowered. His double-blades in the dark confines of the doorways and halls of the palace are crazy effective. I saw multiple matches with a Maul player just buzzsawing their way through the opposition. He either needs a nerf, or they need to do something about the bottlenecks in that building. Even just improving the lighting in there so his blades aren’t a blinding red whirl of doom would help. Towards the end of the beta, it really became a race to Maul.
Han Solo had to have been the worst hero of the beta. Plinky gun, sucky health, and an ultra attack that required positioning. They really cut him down from the first game.
Rey was decent although nowhere near as good as Maul. Boba Fett remains a strong all-around hero, but he mostly shines outside the palace where his jetpack gives him the advantage of the vertical attack.
As I got deeper into the beta, the card system really started pushing back on progression. I can definitely see how in higher levels of play, there will be pressure on players to buy their way forward. I’m not a fan of how they directly tied progression and unlocks to the loot boxes.