You really can’t see the massive difference between a 1-on-1 competitive fighting game, and 20 v 20 games with soliders versus… jedi? Those are wildly different scenarios.
Its 5 v 5 player limits, and fundamentally different teeny-tiny maps with objectives game design, also says “hi”.
Look, I’m not saying EA didn’t fuck up here with messaging and choices, clearly they did, but to look at this game and say “this should offer a perfectly level playfield at all times” is just… insane. I mean shit the vehicles alone are massively OP, just like tanks and helis in battlefield… add jedis and upgrade combat classes to the list and it’s designed to be wildly asymmetric. Far more than any battlefield game to date.
In BF1 you could only be a hero via pickups on the battlefield, right? And only one at a given time, per team?
Becoming a Jedi, or hero, or villain as the map and mode allow, comes down to a mixture of luck and knowing where to go and what to do. The key is to locate the proper power-up, which looks like a lightsaber within a circle. You can see it in the screenshot below to get a better idea of what it looks like on the battlefield. Simply wander around the map, looking in the spots where power-ups spawn to try to find this symbol floating in the air.
Think about how that changed in BF2, you can have up to 8 (!) heroes running around the battlefield in this one from what I can tell, four per side. (There can’t be duplicate heroes running around, plus some semblance of balance.) You buy them with combat credits, which you get by doing well in combat… and that’s also rich-get-richer as I already noted.