Battlestar Galactica 17: Prime Motives

Ok -1 pop ship destroyed.

You guys like nuking ships, don’t you.

I know you are not forced to, but I’m not certain you are allowed to either, hold on.

Also that’s mean, if you can.

I’m pretty sure I’m affected unless I choose not to be.

You had them, check again.

Piloting 4(RI)

discard treachery 3 PV

discard leadership 1 (XO)

Yes, it appears the official ruling is revealed Cylons are not effected by negative effects. However you are allowed to choose what is negative for you.

So, yeah, you can do the thing if you want.

I do!

I’m in this weird limbo of not sure what I count as right now.

You still don’t get the mutiny card, you tricky tricky machine.

You’re cylon through and through, mon ami!

That’s OK, a Treachery upgrade is good enough for now.

I’ll discard a Treachery 0(DC) then too.

Politics 2(CP)

Ok so I’m wanting to update, but my Internet is down completely at home. So I have my phone, but can’t update fully from there.

Ok, so unable to do so last night, I’ve dished out cards this morning.

Raiders move from 5 to 6

Jump prep +1

@rowe33 your turn, your draw?

2 Treachery please.

What do you think, fellow true sentient? I think choosing between 2 crises gives us the most flexibility but a case could be made for checking the top card or activating raiders.