Ok setting up. Looking at the setup, gonna run this with 5 I think. Will keep all characters in play, the updated boards, and otherwise the same things. I had looked at some of the alternate mechanics to CL’s, such as the secret goals for humans, but ultimately I think that feedback means I think we’ll excise those for now.
I’ve considered adding the Demetrius or Basestar pursuit boards. Demetrius adds a way to increase distance or get other benefits, if you can pass a skill check. It is a potential boost for humans, or a resource sink. But it could be helpful should you find a lull.
The basestar board adds some pressure to make it so the space portion of the game is not relegated to secondary status. That’s been a common issue, Pilots are a depreciated resource. Having them be more useful, and having the Cylon ships be more present, would be good I think. As is I have been removing about 30 non Cylon Fleet crisis cards pre game, this is because the expansions dilute their numbers relative to other crisis cards. Otherwise we see maybe one more attack post the start of the game. I can keep doing that, or mix in a way to add ships to the board through Cylon player action.
Will reset resources to their default levels. Will keep the Reckless as is, along with the mixed treachery deck.