Battlestar Galactica 18: Off to college, and then to War


The actual piloting is the underwhelming bit but the characters are fine.

I was referring to the cylon leaders which some players don’t seem to enjoy which i can understand


I enjoy playing them, but they unbalance the game so hard it falls of the table.


Which is why the tweak. Pilots are crippling as Cylons, but can be near useless as humans. The Cylon Fleet, and corresponding CAG title, I think will improve things on several axes.

Page 12-14 are the relevant parts, but here’s the short version:

When jumping Cylon ships move to the corresponding Cylon board location.
Cylon activations, when no ship of that type are on board, advance the pursuit track 1, and place a ship of that type in a Cylon board space determined by a die roll

When the pursuit reaches end of track, move all ships onto main board

When all of one type are on the Cylon board, and activate, move highest ranked location with that type and put all ships in that space on main board.

Remove all Cylon Fleet crisis cards and Super Crisis.

Yes, I love them thematically, but they do seem to be kingmakers. Why I’m looking at the module for additional characters, might include some of them. There are versions of each of the Cylon Leaders that are ‘human’ playable, as well as non crap versions of Anders, a fixed Zarek (to reflect changes to Administration), and several new Loyalty sniffing characters. New Ellen looks fun, she has a OPG ability, Flirt, that she looks at a random Loyalty of one person, in exchange for choosing one of hers to show in return. Plus several new additions like Elosha, Racetrack (her drawback is Deathwish, if Cylon ships are present and she can fly, she must fly).

Otherwise reset to 5, normal resources, the reckless triggers with the mixed treachery deck (I still think the Daybreak treachery too strong alone, Pegasus too conditional, together is Goldilocks).

EDIT: oh, also remove two regular vipers, and add 4 Mk VII vipers that start damaged. That’s Cylon Fleet stuff. Along with the ability to use an activation of a viper to ‘escort’ a civilian ship. This reshuffles it off the board. And since there will be more Civvies placed, this is useful.

And Starkiller/ Darth Maul is there. His normal ability seems really good, on par with Apollo. The first two Raider attacks in his space automatically miss.



Those changes sound pretty good! Nothing more frustrating than activation after activation on an empty board.

I liked the combined treachery decks as well.

I totally forgot who Elosha is and had to look her up.


There was only enough room for 4 of you on these airwaves. Unfortunately there are 6 of you. So it is time for you to settle this like gentlemen, with a rumble.

You know the rules, no messing with the hair. Oh, and also you will each be dealt 7 cards, from your choice of Politics, Leadership, and Tactics.
*Each round you will select one card for offence, one for defense.
*Each round will have a designated attack direction. First round player to your right. It will shift over one to the right every round (so round 2 two seats right, round 3 across from you, etc.).
*If the attack card is higher than your targets defense, they take 1 damage.
*In case of a tie, it settles rock, paper, scissors. Politics beats Leadership. Leadership beats Tactics. Tactics beat Politics.
*Players are eliminated when they take 3 damage. The last 4 standing are then seated.
*If multiple players are eliminated at the same time, then highest remaining card wins.
*Every 3 rounds you discard any remaining cards and draw new

However there is one wrinkle, some players get bonus draws to start. The last round of winners get +1 card, and players get +1 for every game they sat out.

@Lantz 8 cards
@Otthegreat 9 cards
@soondifferent 8 cards
@rowe33 8 cards
@Jorn_Weines 7 cards
@jeffreyb 8 cards

So everyone select your cards Politics, Leadership, Tactics mix and match.

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One entrant sealed. Others submit your PMs when ready.


@CraigM I am travelling right now so I will probably hold up the deathmatch since it is MAX HIGH INTENSITY. I’ve also played in many of the last games, so I’ll withdraw.


Jorn has fled the battlefield. So no time for the first round. Attacking right, so Lantz attacks jeffrey, jeffrey attacks rowe, etc.

Choose 1 card to attack, one to defend.

May the strong survive.


This is the worst rumble I’ve ever spectated. I’ve been here for hours waiting for something to bean Lantz in the face. Am disappointed.


Sorry, got the last card after I went to bed. Hold for punching ;)


@Lantz looks @jeffreyb square in the eye, and challenges him to a staring contest.

Attack L0
Defend L3


@jeffreyb has ill intent for @rowe33 and expresses it through the medium of slap fights

Attack T3
Defend L2

Rowe now at 1 damage


@rowe33 sees @soondifferent different across the field and attempts to throw throw a baseball at him

Attack T2
Defend L2


@soondifferent finds @Otthegreat focused on Lants, and attempts to lasso him

Attack P2
Defend L2

Ot now at 1 damage


@Otthegreat charges @Lantz like an angry bull

Attack T5
Defend T3

Lantz at 1 damage


Round 2, now versus two seats right. Lantz attack Rowe, Rowe attack Ot, etc.




Rowe is always a Cylon, so best to get rid of him before he can become one ;)


That throw attempt from left field is hilarious even in RL context.


3 of 5, now to see what @soondifferent and @Otthegreat decide to do.