The Galactica
FTL Control Action: Jump the fleet if the Jump Preparation track is not in the red zone*
*may lose population
Weapons Control Action: Attack 1 Cylon ship with Galactica.
Communications Action: Look at the back of 2 civilian ships. You may then move them to adjacent area(s).
Research Lab Action: Draw 1 Engineering or 1 Tactics skill card.
Command Action: activate up to 2 unmanned vipers.
Admiral’s Quarters Action: Choose a character, then pass this skill check to send them to the “Brig”
*difficulty 7 Tactics/ Leadership challenge
Hangar Deck Action: Launch yourself in a Viper. You may then take 1 more action*
*Viper pilots only
Armory Action: Attack a Centurion on the Boarding Party track (destroyed on a roll of 7-8)
Sickbay You may only draw 1 Skill Card during your Receive Skill step
Brig You may not move, draw Crisis Cards, or add more than 1 card to skill checks. Action: Pass this skill check to move to any location*
*difficulty 7 Politics/ Tactics check
Colonial One
Quorum Chamber Action If you are the President, draw 1 Quorum card. You may then either draw 1 additional Quorum card or play 1 from your hand
Press Room Action: Choose another player to draw 1 Mutiny Card (He does not go to the “Brig”). He then keeps 1 of his Mutiny Cards, and discards the rest. You may then discard a Mutiny Card.
President’s Office Action: Draw 2 politics Skill Cards.
Administration Action: Draw 1 Mutiny Card. If the President has any Mutiny Cards, choose a player to the President title. If the “Accept Prophecy” card is in play, the President may discard it to keep his title.
Cylon Locations
Caprica Action: Play your Super Crisis Card or draw 2 Crisis Cards, choose 1 to resolve, and discard the other*
*No activate Cylon Ships step
Cylon Fleet Action: Activate all Cylon ships of one type, or launch 2 raiders and 1 heavy raider from each Basestar
Human Fleet Action: Look at the top card of the Crisis or Destination deck and place it on the top or bottom of that deck, then draw 2 Skill Cards: Or: Action: Infiltrate Galactica.
Resurrection Ship: Draw only 1 Skill Card during your Draw Skill Cards Step. Action: Draw 1 Super Crisis Card. (New to Pegasus)
Basestar Bridge Action: choose two of the following
*The CAG must place 1 civilian ship, following placement rules
*Place 1 Basestar or 3 raiders on any one space on this game board
*Roll a die 1-3 decrease jump track by 1, 4-8 increase pursuit track by 1
*Roll a die, if the result is less than the number of raiders on the main game board draw 2 Galactica damage tokens, choose 1 to resolve.
Pegasus Locations
Pegasus CiC: Action: Choose a Basestar and roll a die: 1-3 = Damage Pegasus; 4-6 = Damage Basestar; 7-8 = Damage Basestar Twice
Airlock: Action: Choose a character and pass this Skill Check to Execute them. (12, Politics-Tactics-Treachery). Reduce the difficulty of this check by 4 if the character is already in the ‘Brig’.
Main Batteries: Action: Choose a space area to affect and roll a die: 1 = Destroy 1 Civilian Ship; 2-3 = Damage 1 Viper; 4-6 = Destroy 2 Raiders; 7-8 = Destroy 4 Raiders.
Engine Room: Action: Discard 2 Skill cards to treat the next Crisis card drawn this turn as if it had a ‘prepare for jump’ (jump prep) icon.