Battlestar Galactica 21 - Blackjack in Casino Royale

0 cards Not sure it’s worth it to try and mitigate reckless, will leave it to you guys. @jeffreyb

0cards @lantz

Ok. Tanking then.

Or something.

*0 cards

@Jorn_Weines

I’ll trust the 1/6 odds, 0 cards @CraigM

There is still the treachery in destiny which can screw us over but what can you do.

On second thought, maybe you could throw something in if you can spare @Jorn_Weines

I had a look at the quorum, a good thing we got rid of that wench!

Get screwed over?

Because that’s basically it.

Your latest, in a long line of piloting disasters, is a nugget who flew into the bore sights of a flak cannon under repair. When testing ocurred… lets just say they are going to be detailing the interior of the Viper for a while.

Skill cards

Treachery 0B, 5EaW

Reckless triggers
Treachery 1BL… which will activate, but not cascade (it’s not a 0, after all).

Basestar in front, civvie in back. Civvie in back again. @Jorn_Weines select the Mutiny recipient.

3 Raiders launch from the Basestar.

@rho21 you may go ahead and pick your one card

Hmm I don’t understand, if it’s above 0 then do nothing and proceed as normal

This is one that comes up due to our modified deck. Normally the old treachery deck is not present for Reckless, so there is no FAQ guide for it. So it does somewhat mitigate the threat of Reckless.

So to deal with cards outside the normal scope of Reckless (and this hasn’t come up becuase most games have had very few Reckless checks), it seemed appropriate to activate the card but not cascade.

However since this was a spot judgement call, I’d be willing to do otherwise.

Any input on the mutiny?

@CraigM: Treachery please.

Hmm I don’t agree, if we know that to be the case we would like have acted differently maybe and should be on the top of the thread. It’s been this way for a while.

I know what you mean, but we have had reckless before with these cards and did nothing?

See post 533 from last game super crisis shuffle

What does our Cylon think about it? @rho21

Maybe you should take it, you will be last that it could have an effect

Ruling makes sense, but the increase of danger from 1/6 to 5/12 is somewhat unexpected (and rhose reckless abilities are pretty strong.) I’m fine either way!

Argh, I could have avoided this!

I will take the Mutiny @CraigM.

I blame Cally’s blasphemous incantations from beyond!

I’m not sure I understand the rules discussion. While I’m not relevant to this game, I’m a bit relevant in another and would like to get it.
Although it will probably not change anyone’s behavior.

If you mean the Reckless Treachery activation, I don’t plan on doing that in Game B. We’re proceeding as written.

Yeah, I think that it makes sense to do in the future, but @soondifferent is probably right.

Which might not be helpful for humans anyhow ;)

Cylon sector roll 3, pursuit track +1