Battlestar Galactica 21b - Humanity and Cylons in Goldmember

6 distance = let me hand out Loyalty cards.

-4 Fuel.

Also crisis after I get that done.

If only we could easily go to a Tylium mine somewhere around here…
Not a bad position for Cylons, but we’ll see.

CRISIS12averdictofguilty

And @Lantz

On the bright side you’ll get +3 Jump Prep after this.

On the not so bright side, Ott gets to play with some toys that will come back from the Basestar activation.

Also the crisis is really bad.

If only you had asked earlier…

I will discard
Piloting - 2(EM), 2(EM)
Engineering - 2(Rep)

Byebye Starbuck. I still love you!

YOU WERE THE CHOSEN ONE!

I’m pretty sure I’d like to OPG this crisis away, if it’s not too late.

You may.

I should have asked.

CRISIS14GuiltyConscience

Starts with @Otthegreat

(No Cylon ships will come back to the board, but there will be oodles of them waiting).

(You’ll still get the +3 Jump Prep)

Ugh, this is kind of annoying for @Lantz. We need to come up with a timing protocol, not that it’s an easy thing to do at all.

GHPsAQWPke-5

Yes. I blame me, for not even thinking about Starbuck’s OPG.

If you want to get drastically crazy, I’ll reshuffle the Cylon card in with 3 Not A Cylon cards and redistribute them and rewind the clock.

It’s not a huge deal, hard to juggle all the characters. I should remember her OPG.

Nope, carry on. Starbuck is being all Starbuck.

It did sort of completely ruin the game.

@Knightsaber nah, this happened before the crisis ;)

Well, I’m not laying blame, there’s plenty of special cases around (which is why I thought twice about picking Dee). But maybe we could come up with a script of when to stop. Don’t know if there’s more coders here, but I’ll look into it.

Let’s just carry on from here. It’s not like it’ll be easy beating them. Never know, though.

0 cards

@Lantz