Battlestar Galactica 22 - Craig's Not Here, Man

Athena is up, @rowe33

Well seems like a fine idea to get the Admiral off her ass and back to work.

Launch a viper in 4 with CAG action, then play XO (2) on the Admiral.

I’m assuming Hot Dog can handle 3 if anything wonky happens so we should be fine.

I would have suggested moving yourself to 4 and putting the viper in 3, but I don’t think it matters much.

@Otthegreat

That’s my bad, forgot I could move too.

Thank you! Now I wish I’d drawn at least some Engineering so I’d be able to do something useful. But, with that in mind, I’ll go to the research lab and draw Engineering.

Well, the hybrid has things to say about your Tactics and Engineering cards:

22-crisis9

This will start with @Lantz

Any pre-crisis shenanigans should be declared.

I can only help a little with the check, but can add something with a skill check effect too.

0 cards
@Otthegreat

2 cards

@soondifferent

Great, thanks so much!

@rowe33: how much do you need me to put it in here? I can get us most of the way there, but it means putting in cards that might be very useful in other circumstances.

I can barely help with the check unfortunately but I think we should definitely try to get the jump prep if we can. I can help us recover a little overall if we can pass this though.

Mm. I’m agreed it’s worth putting in a bunch of cards in the hope of the extra jump prep, especially as not doing so costs us cards anyway.

So 4 cards from me.

@rowe33: I imagine we’re slightly over now, but with destiny still to come (8/12 cards bad) I’d suggest adding whatever else you can.

2 cards from me @Knightsaber

Hopefully this is enough!

You should probably let me know which ones.

I mean I have a pretty good guess, but you never know who’s on heavy drugs and who isn’t these days? :)

Let’s see what the hybrid says, eh.

Tactics 1(G&I), 1(LS), 1(LS), 3(SP)
Engineering 0(IU), 1(Repair), 4(Calc) 5(SR)

+16

Leadership 0(AHoD)
Politics 0(RT)
Piloting 1(EM)

AHoD adds 3 for +19
RT removes Engineering 5(SR) for +14
-1 from 1(EM)

+13…passed it by one.

+1 Jump Prep
IU deals 2 Engineering cards to @rowe33
Heavy Raider pops into space 1 of the Cylon Fleet Board:

Pursuit Track +1

+1 Jump Prep

(Whew)

Well done there - hopefully destiny was responsible for the two negatives but we sure needed everything else.

You’re up, @Lantz, you little Hot Dog, you.

I can’t really do much helpful. Thoughts?

I could launch to 3 and escort home whichever ship @rho21 thinks should come off first or I could stock up on some engineering to hopefully fix Pegasus up next turn. I unfortunately can’t delegate.

Not sure it makes a ton of sense for me to get into space given where we are on the jump track.