Battlestar Galactica 23 - Craig -Is- Here, Man


#144

The crisis deck is a big fan of no morale, isn’t it?


#145

Yikes. I can’t help much here, but I have some tricks that can be added.


#146

I can help a little here. We have to go for it or we’re going to lose this awfully quickly.


#147

I have one decent, but not great, addition for this. I had hoped to use it for its ability at some point, but frak me is this a mess.

@Jorn_Weines is this a good trick that will mitigate things?

Basically I got one card that is always good to have, and if I spend it here and we can’t pass, that is bad.


#148

My trick can mitigate some potential bad luck from destiny.


#149

I can help mitigate a little too but it may not not come into play.


#150

Is said bad luck related to Treachery? Because we all have Treachery now…


#151

Everyone having Treachery gives me hope that the Airlock will come into play.


#152

The trick I was thinking about is color neutral. But I have another trick to keep us honest if it is not too late for pre-check cards @Knightsaber


#153

No one’s done anything yet, so feel free.


#154

Pop pop.

Pol 4 IC


#155

Okie dokie, everything face up.

Except Destiny ;)


#156

Ok, Perky had nothing so it’s back to @CraigM to start us off.


#157

Well it’s it what I hoped, but it’s better than a sharp stick to the head. Which is what the crisis deck is giving us.

Tactics 3 SP


#158

I’ll throw in:

Tactics 1 LS
Tactics 0 QT

for the cause.

@strollen


#159

Perfect. So a bit of overshoot is perfect here. If destiny is friendly, pull a card back.

@Strollen show us the goods man, you’ve got tactics in there. Don’t get cheap on us!


#160

Ah tactics something I have I can help a lot.

Are we playing the cards face up for some reason this round?


#161

Yep, Jorn played an Investigative Committee card, which means we all have to play our contributions face up. It’s mainly used to prevent a Cylon from secretly spiking the check. We could have 0, 1, or 2 Cylons at this point in the game. When we hit 4 distance, we’ll each get our 2nd loyalty card and any remaining Cylons will learn what they are.


#162

It can get confusing if you don’t know the abbreviations, but it’s too much work to write them all the time. If it’s bold, it’s usually a card and it’s good to try to keep some track of them to figure out the bad guys.


#163

Just as a refresher, each skill check works like this:

  1. Anyone that wants to play a pre-check card, like an IC from the Politics deck, can play it. Also, any pre-check abilities from characters can be used.

  2. We all add our cards into the check, in order.

  3. Any post-check abilities, or cards, or abilities on cards played in the check can be used.

  4. Morale drops.