Battlestar Galactica 23 - Craig -Is- Here, Man


Ok I play a 5 ASC and a 1 Launch Scout that’s 6 more
I find myself scrolling up to find the cards in the thread.

Is there a link to a list of cards somewhere.


The images in the beginning are the best way.


Thanks Craig. I’ve save those. I actually own the base game, but it at friends house in Silicon Valley cause I don’t have board game group here.


Don’t worry if you can’t remember the abilities of specific cards. I’ve found that after 30 or so games, I still can’t remember many of them. Or basic rules like how the raiders move, or the numbers needed to hit, etc.


Ok @Jorn_Weines show us that you are a Cylon.


I’ve transcribed most of the cards we’re using and some other things, in case someone wants it (the link will expire at some point).


I snorted.


Leadership 1(XO)
Tactics 0(QT)


Umm minor point, your second card is kinda wasted…


I’ll let you take back the QT, since one has already been done. Only one will activate.


Really? Only one activates? I had forgotten that. That was my fancy trick!

I’ll take it back then, thanks.


So the crazy bomber is rushing toward the President…can anyone stop him?

Leadership 1(XO)
Tactics 0(QT), 1(LS), 1(LS), 3(SP), 5(ASC)


Piloting 1(FT)
Engineering 4(SR)


Total +6 which is a Failure, as QT can’t remove the 4(SR)

So @Jorn_Weines, you can pick a 3 strength or less card to hang on to, since this is a failure anyway.

-1 Morale

Tory gets bombed but survives, sent to Sickbay.

2 Heavy Raiders launch into 5.

+1 Jump Prep


Everything is fine.


Ack. XOs are nice, but SPs too. A long time to my turn so I will take the T3 SP.


Off you go Athena, it’s your turn, it’s finally your turn, save everything with your mystical um, whatever.



Interesting cards, wrong time and no XO. I’d like to keep the persuit board small, it will only increase, and we’ll have to deal with it at some point. But I can’t be very effective at the moment.
Should we reuse that SP for the jump?

It’s terrible to try and play on a cell phone, God damnit.


I can ahem mitigate the pursuit board if a skill check comes up post jump. Not completely neuter, but definitely slow down. Probably enough to keep it mostly clean until jump 2.

Of course knowing the ways the deck has gone full FU mode, well…

I would be more in favor of you using one of our flying friends to pull a few Civvies to safety. I can then pull the lever


Uh, yeah, that’s a thing too. I wasn’t in the best circumstances to recheck my options.

I’m really rusty… move to command and order the viper in 3 to escort both civilian ships.


It shall be done.


If you weren’t sure if the crisis deck was out to get you before, how about now?


@Perky_Goth you get to choose this.