Cylons, sabotaged defence nets, nukes, collapse of civilization. Yada yada, you all know the drill by now. We’ve got a paltry few tens of thousands of people tagging along and we’re trying to herd them to where the grass is greener. They are represented by the rather pleasant number 12. But we have much less than 12 food to feed them with and they’re a bit less than 12 happy about that. Oh and we’re a little light on fuel too, considering how far we need to go. I’m sure everything will be fine.
Five leaders will take on this burden, but two will turn out to be naughty naughty Cylons.
Rules
base game
Pegasus
Daybreak
Exodus
The game will run with the Cylon Basestar board, found page 12 of Exodus rules. Cylon ships, after a jump, move to that board. Cylon activations advance a tracker there. Revealed cylon players may go there to take two of the possible actions listed, no discard to move there or back (unlike Colonial One or Pegasus for humans).
If no cylon ships are on the main board, follow rules on page 13 to place them on the pursuit board. I recommend everyone take a brief look, for brevity. They’re not too hard. We also gain the CAG title, which deals with a few small issues, and the are responsible for placing civilian ships. Succession is same rules as Admiral. You get 4 damaged Viper Mk VII to start.
Human fighters:
Viper 5-7 damaged, 8 destroyed
Mk VII 6-7 damaged, 8 destroyed, may move two spaces instead of one.
Assault Raptor 7-8 destroyed, damage basestar with 7-8
Nukes:
1-2 damage basestar twice
3-6 destroy basestar
7 destroy basestar and 3 raiders
8 destroy all ships in space area
We will be using all characters from Daybreak and Exodus (plus the extra characters from the vassal module that mixes a few new ideas, makes a non crap Anders, and has human playable Cylon leaders)
We will be playing with Mutiny cards and Miracle tokens.
Miracle tokens refer only to Once Per Game abilities. You may only have a max of one. If, for some reason, a card would grant you a token and you already have one, you may not gain a second. However, if you have used your OPG, getting a Miracle token will allow you to use your OPG ability.
Some actions will force a player to take a Mutiny card. You may only have one in your hand. If you are forced to take a second Mutiny card, immediately go to the Brig and discard down to one Mutiny card, unless otherwise specified on a card. Cylon players may not have Mutiny cards. Revealed Cylons must discard their Mutiny cards, and may never draw Mutiny cards.
Reckless skill checks have been adjusted. No longer does reckless trigger Treachery card abilities, instead follow the following procedure:
- After cards are added, flip the top card of the Treachery deck face up.
- If card value is >0, do nothing and process skill check like normal
- If card value is 0, flip up next Treachery card and resolve both text abilities. May repeat, and does not prevent abilities in skill check from triggering.
- Checks that fail with total of <0 trigger Reckless
Past games
1 - Ginger Yellow, Knightsaber, rowe33, soondifferent, ShivaX
Cylons - Fuel - ShivaX, rowe33
2 - scottagibson, rowe33, Knightsaber, Otthegreat, Lantz
Cylons - Morale - scott, Knight
3 - Lantz, rowe33, scottagibson, Otthegreat, Knightsaber
Humans - Lantz, scottagibson, Knightsaber
4 - Otthegreat, Lantz, scottagibson, rowe33, Otagan
Cylons - Destroyed Galactica - Lantz, Otagan
5 - Lantz, Otagan, Otthegreat, scottagibson, ShivaX, soondifferent, rowe33
Cylons - Destroyed Galactica - scottagibson, soondifferent, Otagan CL
6 - soondifferent, Otthegreat, Knightsaber, rowe33, Blueboy08, scottagibson
Humans - Otthegreat, Knightsaber CL, rowe33, scottagibson
7 - Otthegreat, scottagibson, CaseyRobinson, rowe33, CraigM, Jørn Weines
Cylons - Destroyed Galactica - Otthegreat, scottagibson, CraigM CL
8 - rowe33, CaseyRobinson, Knightsaber, Jørn Weines, soondifferent, Otthegreat
Humans - rowe33 CL, CaseyRobinson, Jørn Weines, Otthegreat
9 MEGA GAME - Lantz, Scottagibson, Rowe33, Otthegreat, Soondifferent, Knightsaber, Jostly, JefferyB, Jørn Weines
Humans - Scottagibson, Rowe33, Jostly, Jeffreyb, Soondifferent CL
10 - Jeffreyb, Soondifferent, Knightsaber, Rowe33, Jostly, Lantz
Cylons - Fuel - soondifferent, Jostly (CL), Lantz
11 - Otthegreat, Soondifferent, Knightsaber, Rowe33, Jostly, CaseyRobinson
Cylons - Centurions - CaseyRobinson, soondifferent, Rowe33 (CL)
12 - legowarrior, jeffreyb, Rowe33, Woodlance, Jorn_Weines, Tim_N
Cylons - Morale - jeffreyb, Rowe33, JornWeines (CL)_
13 - CraigM, legowarrior, Scottagibson, Lantz, Rowe33, jeffreyb(CL)
Humans - legowarrior, Lantz, Rowe33
14 - Rowe33, Jorn_Weines, jeffreyb, Lantz, soondifferent, Knightsaber
Cylons - Centurions - jeffreyb, soondifferent, Lantz (CL)
15 - Lantz, Otthegreat, Rowe33, Jorn_Weines, jeffreyb, soondifferent
Humans - Lantz, Jorn_Weines, jeffreyb
16 - CraigM(CL), Otthegreat, Jorn_Weines, Lantz, soondifferent, Rowe33
Cylons - Fuel - Jorn_Weines, Rowe33
17 - Knightsaber(CL), Jørne Weines, soondifferent, Lantz, rowe33, jeffreyb
Humans - Jørne, Lantz, jeffreyb, Knightsaber
18 - Knightsaber, jeffreyb, scottagibson, caseyrobinson(CL), Jørn Weines, Lantz
Cylons (fuel) Jeffreyb, Lantz, Caseyrobinson
19 - Perky Goth, soondifferent, Rowe33, Otthegreat, Jeffreyb
Cylons - Fuel - Jeffreyb, soondifferent
20- Rho21, Perky Goth, Lantz, Jeffreyb, Rowe33
Humans - Rho21, Perky Goth, Rowe33
21- jeffreyb, Lantz, Jorn_Weines, rho21, soondifferent
Cylons - Population - jeffreyb, rho21
21b - Perky_Goth, rowe33, CaseyRobinson, Otthegreat, Lantz
Cylons - Fuel - Otthegreat, Lantz
22 - Otthegreat, soondifferent, rho21, rowe33, Lantz
Humans - soondifferent, rho21, rowe33
23 - CraigM, rowe33, Strollen, Jorn_Weines, Perky_Goth
Cylons - Morale - Jorn_Weines, Perky_Goth
Characters
Succession
Human actions on the board
Galactica
FTL Control Action: Jump the fleet if the Jump Preparation track is not in the red zone, 75% chance to lose population
Weapons Control Action: Attack 1 Cylon ship with Galactica.
Communications Action: Look at the back of 2 civilian ships. You may then move them to adjacent area(s).
Research Lab Action: Draw 1 Engineering or 1 Tactics skill card.
Command Action: activate up to 2 unmanned vipers.
Admiral’s Quarters Action: Choose a character, then pass this skill check to send them to the “Brig”
*difficulty 7 Tactics/ Leadership challenge
Hangar Deck Action: Launch yourself in a Viper. You may then take 1 more action*
*Viper pilots only
Armory Action: Attack a Centurion on the Boarding Party track (destroyed on a roll of 7-8)
Sickbay You may only draw 1 Skill Card during your Receive Skill step
Brig You may not move, draw Crisis Cards, or add more than 1 card to skill checks. Action: Pass this skill check to move to any location*
*difficulty 7 Politics/ Tactics check
Colonial One
Quorum Chamber Action If you are the President, draw 1 Quorum card. You may then either draw 1 additional Quorum card or play 1 from your hand
Press Room Action: Choose another player to draw 1 Mutiny Card (He does not go to the “Brig”). He then keeps 1 of his Mutiny Cards, and discards the rest. You may then discard a Mutiny Card.
President’s Office Action: Draw 2 politics Skill Cards.
Administration Action: Draw 1 Mutiny Card. If the President has any Mutiny Cards, choose a player to the President title. If the “Accept Prophecy” card is in play, the President may discard it to keep his title.
Pegasus
Pegasus CiC : Action: Choose a Basestar and roll a die: 1-3 = Damage Pegasus; 4-6 = Damage Basestar; 7-8 = Damage Basestar Twice
Airlock : Action: Choose a character and pass this Skill Check to Execute them. (12, Politics-Tactics-Treachery). Reduce the difficulty of this check by 4 if the character is already in the ‘Brig’.
Main Batteries: Action: Choose a space area to affect and roll a die: 1 = Destroy 1 Civilian Ship; 2-3 = Damage 1 Viper; 4-6 = Destroy 2 Raiders; 7-8 = Destroy 4 Raiders.
Engine Room : Action: Discard 2 Skill cards to treat the next Crisis card drawn this turn as if it had a ‘prepare for jump’ (jump prep) icon.
Cylon actions on the board
Caprica Action: Play your Super Crisis Card or draw 2 Crisis Cards, choose 1 to resolve, and discard the other*
*No activate Cylon Ships step
Cylon Fleet Action: Activate all Cylon ships of one type, or launch 2 raiders and 1 heavy raider from each Basestar
Human Fleet Action: Look at the top card of the Crisis or Destination deck and place it on the top or bottom of that deck, then draw 2 Skill Cards: Or: Action: Infiltrate Galactica.
Resurrection Ship : Draw only 1 Skill Card during your Draw Skill Cards Step. Action: Draw 1 Super Crisis Card. (New to Pegasus)
Basestar Bridge Action: choose two of the following
- The CAG must place 1 civilian ship, following placement rules
- Place 1 Basestar or 3 raiders on any one space on this game board
- Roll a die 1-3 decrease jump track by 1, 4-8 increase pursuit track by 1
- Roll a die, if the result is less than the number of raiders on the main game board draw 2 Galactica damage tokens, choose 1 to resolve.
Roles
Cards
Politics
Leadership
Tactics
Piloting
Engineering
Treachery
Quorum
2X Arrest Order
2X Authorization of Brutal Force
2X Food Rationing
4X Inspirational Speech
Mutiny
Right, hopefully that’s a bit easier to navigate than a wall of text and images. Let me know if it causes you problems and I’ll do some editing.
Players in this game, randomly ordered as:
@soondifferent
@Otthegreat
@jeffreyb
@scottagibson
@Lantz
Get picking your characters. I’m off to bed shortly, I’ll get things running in the morning.