Battlestar Galactica 24 - These aren't the Craigs you're looking for

Counting the 6 attacks on that assault raptor before you jumped, you’re at 4/14 hits so far, which is as close as you can get to 25%. Today’s rolls less so, naturally.

Anyway, it’s Lantz to do things next anyway, so no point not waiting really.

I suppose there is no reason you cannot continue?

I will play EMs until I am out of them

OK.

Boomer plays 1EM. 4 rolls left. 7
Boomer plays 1EM. 4 rolls left. 1, 5, 2, 1

Zone 5 activates. Civilian destroyed (1 pop). Eight raiders move to zone 6.
Zone 1 activates. Three raiders move to zone 2.

@Lantz: your turn.

@soondifferent @jeffreyb

Ideas? I am pretty sure that I should launch a Mk 7 and move to 2 also. If soon can XO me I should be able to clear a good chunk of stuff with my cards.

Or we could use communications and move them to 3? Or if one of them is expendable, move one to 1 and one to 3. If there’s no raider activation during the crisis, we could (hopefully through an XO) move one to 4, and that will bring the swarm together in 1. I think kiting might be better than fighting? Not sure.

Dancing them around the ship seems better to me although it doesn’t solve the problem.
Moving both to three would be good?

if you have tactics UP you could launch in 3 and activate comms
Or with a CS you could UP into TTL
(sorry for the abreviations folks :) )

I don’t know what mitigation you have for a raider activation on this crisis @Lantz
Small risk of a VO or other crisis effect sending you to sickbay

It’s crucial to keep at least one civvie alive.

I think that it’s safest to move to Communications and move both to 3

@rho21

OK, details of the ships in PM. Here’s a chance to gain morale. Or to head back to your old accommodations.

image

Pre-checks, or start with @soondifferent.

Ouch. Luckily I think engineering will be really useful at, uh, devising a more efficient still? Better kegs? Rigging the arcade games?

2 cards @Otthegreat

1 card

@jeffreyb

3 cards This should help a lot

@scottagibson

Hopefully boomer can save his jump magic card

0 cards

@Lantz

2 cards @rho21

probably overkill but putting me into the brig is bad too.

Is it though? Is it really?

Crisis Recap

image

Player contributions:
soondifferent: 2 cards
Otthegreat: 1 card
jeffreyb: 3 cards
scottagibson: 0 cards
Lantz: 2 cards

Results:
Leadership: 0IW, 4DE, 4RO, 5DE
Engineering: 0EN, 3SR, 4C, 5SR

Tactics: 2LS
Piloting: 5LR

Total: +30 = very much pass. +1 morale.

Raiders activate, zone 6->1, zone 5->4.
And then 11 rolls in zone 2: we start with 3, 8.

@Lantz: what’s your card policy this time?

It’s going down anyway, well most likely

Hopefully a prep on the boomer scout so we can glean info on the activation.

We have to be careful with the civvies

Use them until I run out.

Also, I get a crisis peek please.