Jump track roll: 2. Jump prep drops to 40%.
Whew. We really needed that.
@Otthegreat We can damage fuel (takes it to 2 I think) or damage the armory (takes galactica damage to 4). What say you?
Hmmm that’s tough. The chances they lose two fuel before the end seem low. There aren’t any fuel civvies are there? How many locations to destroy galactica? 6? And they can repair up to 2 before my turn? Assuming we get there.
The full fleet of civilian ships is:
- 2 x nothing
- 6 x 1 population
- 2 x 2 population
- 1 x 1 population, 1 morale
- 1 x 1 population, 1 fuel
Sorry, I don’t have a record to hand of which you’ve already destroyed.
All 6 locations to destroy Galactica.
I’m afraid you guys both needed to activate Basestars and have all 4 of the shots hit. Without hitting Morale or Fuel, that is.
Yeah that’s what I was afraid of.
Could be. I considered it.
I can do two things, I am leaning towards scouting the Crisis deck first, seeing where that puts us, and then deciding on whether to risk TTL or something else. Thoughts?
Yeah that’s Def best
Cs into scout into maybe ttl right?
I will play Tactics 3 - Critical Situation
First action Tactics 1 - LS + Tactics 3 SP check the Crisis Deck
Roll is 1.
Yay, I think, is it real? Humans can win
Congrats @soondifferent @Lantz
Also well played cylons.
Thanks for running the game, you were great @rho21
Yep, @soondifferent has the appropriate card and special ability, so nothing can stop you jumping away. Well done humanity.