Just popping in to say that raiders are scarier and more imposing in this timeline. Will enjoy seeing how @lantz will fit 20 of them in a sector though!
(ps. putting one and a “x20” would be cheating. Extra marks if they assemble into some kind of voltron super-raider
EDIT: just noticed distance, prep and CFB track. Aww, no voltron.
Yeah if you manage to get a 50/50 die roll and move them back one, the best they could do is get to the -1 spot for my turn and then I’d have to manage something super lucky.
If you roll Pursuit, they’re likely to win. The odds are pretty high they get 2 Crisis cards with prep.
The odds are pretty low for us no matter what we pick.
May as well go for either one. Caprica giving you an unpassable -Pop or -Fuel is iffy too.
Negative Cards: 7
Piloting: 6 BotB, 1 EM
Treachery: 0 DC, 0 DC
Engineering: 0 IU
Total +16 Full Pass
All Hands on Deck: 0 Cards count as +1
Install Upgrades: Gives 2 Engineering to @Perky_Goth
Dradis Contacts #1 - 2 Raiders in Front of Galactica
Dradis Contacts #2 - No Effect
Pursuit Track +1 - @Perky_Goth please place 1 civilian
Jump Prep +1 - at the -3 Population space
TL;DR: @Perky_Goth gets an extra Engineering card. I remove the two added Treachery from the Destiny Deck