1 card
Ok, went to a movie with the wife, so I’ll be brief.
It was close, very close, but in the end destiny wasn’t getting you there.
Skill cards
Politics 1StP,1CP,1CP,2CP,2CP,4PI
Leadership 3DE,4DE
+18
Tactics 1LS,4SP
Treachery 5EaW
-10
Total +8 morale -1
Ok @Lantz you must pick a player to receive a Mutiny from EaW
@Navaronegun @rho21 you must join Lantz in discarding a card, and drawing a treachery
@Knightsaber and @rowe33 you may chose to discard to draw if you wish.
I roll a 4, so an additional Raider in that CFB space. Pursuit +1, jump prep +1
I believe you can, but you still draw one.
Yeah I’ll discard 0(DC) for something neater.
Discard 0 OD
Things would be a lot easier right now if people would let me use one of those viper things. I mean, how hard can it be? Or failing that if command were working so I could launch some real pilots.
With both those off the table, I reckon the only options are:
- Draw some engineering cards and hope to pick up a repair.
- Go to communications to try to at least get some information on which civilians need saving most urgently. I can’t move them anywhere useful though, as new civvies will need to be placed this turn.
- Try to kill those centurions.
- Take a peek at the next crisis and look for jump prep.
Any preferences or other suggestions? @Lantz @Navaronegun
We probably need repairs most. I am not sure, a lot depends on how luck unfolds on the next couple crisis cards
I fear there is a finite supply of crisis luck in play, and that the alternate universe is quickly draining it all.
Note: I have no idea what is coming. So this is gonna be fun!
The die roll, naturally.
ill just go ahead with the roll, operating on the no modification assumption
Roll 4, -1 food
Raider roll 7, @Navaronegun place two civvies as pursuit advances
Happy thanksgiving all. No rush, once @Navaronegun places @rowe33 can chose his draw. But regardless I’ll be unable to update until the evening enjoy your feasts
Happy Thanksgiving! I’ll take Piloting & Treachery whenever ready.