That’s a great point but it wouldn’t be a BSG game if I didn’t forget about escorting. If changeable, will launch a Viper in 3 and move to 2 instead.
Oh great, what a start.
Thoughts from the crew?
Seems way too early to dump fuel. Maybe we nuke?
It’s a tricky one. It’s the admiral’s turn now, so we’d need not only an SP but also Lee to have an XO for the nuke to be effective. If we have those ready to go (I can’t help with the SP), that seems like the best plan.
If not, I’d be tempted to lose the fuel. It’s painful, but having both basestars pummeling us could set us back quite far.
Edit: I am so wrong.
I would rather you didn’t start dumping the fuel on the first turn.
I’d assume that the BSG 26 universe is in suspended animation until 3:30-4 PM Central. Bears-Dolphins game.
After this more like late evening.
The Basestar jumps in, guns blazing, but its targeting was off. Blind firing to scare the fleet, nothing more.
The initial intruder, however, had a nice targeting solution
Rolls 7,3
Choose damage @rowe33
Choose your cards @Navaronegun
The Bears haven’t started playing football yet so I have time to post.
Pegasus takes the hit.
You were saying?
Ha, no. Had a tournament for my other spaceship based board game love.
I won. 16 players (including people who have made the cut at national level competition), and I won it, despite drawing the toughest bracket.
Give me a few minutes to settle in and I’ll process the results.
Also, given the results, I don’t think I missed watching the game.
To the airlock with…
Nobody. Because it’s broken now. Good job admiral, lets hope nobody needs it.
Head to the Quorum Chamber, Draw a card.
Ok discard a card to move to C1
Discard 0FtH