I’ll be honest, there are two plays that won you the game.
The first is the decision to use the oft ignored ability of the Human Fleet location to jettison a 3 distance location. Because then @Lantz drew 2 two distance ones, extending the game that critical length.
Because the next three destinations were all 3 distance. Which meant that he had to play the Cylon Ambush, which gave the shots you needed to drop damage.
The second was to go for damage over centurions. The humans held, at one recent point, 3 calculate cards, drew plenty of SP cards, and had a brutal force Quorum card in hand. So it may have been tough, but I think they could push through that.
Much harder was pushing past the damage at the rate you could drop it. Only Lantz drew engineering, and coming out of that raptor was… not strategically sound.
Great game, well played all. All we needed in the end (as it happened) was another SP for the roll that ended up damaging FTL.
I was doing my best to use messages to my teammates to suggest to the cylons they should push the centurions, thinking we had a better chance if they did. :)
I think I drew 4 copies of Red Tape in that game, possibly 5. Such a bad card.