Discard Treachery 3PV.
I dump this Treachery 3(HW), I don’t see the evil bit where it sticks me with mutiny. (Whoops!)
Your turn, Perpetually Evil @Lantz
Also you drew Politics, so everyone knows.
Well that’s certainly not ominous with his super crisis or anything.
Could we see the raiders actually do something?
If @Knightsaber happens to post my Super before I get to a computer that is my plan
I figured it out on my phone. Robots can learn.
This one we should definitely work on. 7 cards. We still need more added. @rowe33
3 cards for me. @CaseyRobinson
2 Cards, @soondifferent
Not looking forward to the math I get to do on this.
Making knightsaber’s life easy by adding only one card
I already have instructions from @Lantz to add a card, so hold on a moment.
Okay. There’s a bomb. Let’s see if humans can take care of bomb disposal. Ugh.
Tactics 1(G&I), 2(LS), 3(SP), 4(CS)
Engineering 0(EN), 1(Repair), 1(Repair), 3(SR), 3(RS), 5(SR), 5(Calc)
Establish Network doubles Engineering total.
Treachery 1(BL), 2(SD), 2(SD)
Broadcast Location = +1 Pursuit Track
@rho21 please place 2 civilians not in the same space and not in 3 or 4
Um, Pass. No effect.
Also @rho21 pick your card for your turn, please.
77 Short of goal. Disappointing, humans.
It had probably better be 1 & 2. And I’d like another piloting.
Here you go, Admiral CAG @rho21
Scar does, in fact, count as a Raider. mind reading
I’ll move to 3, CAG-activate the MkVII to escort the civilian, then launch a nuke at zone 5, with 3SP.