Battlestar Galactica 32 - It's the Cylon Countdown

I’ll launch into 3 and then move to 2.

Wait, I’m CAG aren’t I? Now I have to remember how all that works.

@Otthegreat: the primary CAG ability is to take an action when in space to activate a single unmanned viper and then take another action. Activation of a viper allows it to launch, move, shoot or escort.

That sounds familiar. Thanks!

I think sending one of those vipers back to protect the civilians might not be the worst idea

If your turn is done, rho gave me the crisis this turn to drop on us.

Welp, I’m tired, It’ll wait :)

@Otthegreat: I fear a miscommunication is going on. The assumption is you’re going to want to make use of your CAG power this turn: you don’t have to start a turn in space to use it, just have an action there.

Oh sorry, I’ll also send a viper from 3 to 2.

Moves made.

image

@Otthegreat: do you like to network?

My hand is pretty useless here.

Mine too

Me three.

My two cards will not help us network.

I can’t pass it alone. Sounds like we’re taking the OR option?

Is that a decision?

More like notworking amirite fellas???

Easier to get an extra jump prep later than get rid of a Centurion. Unless someone has cards I don’t know about.

Looks like it. We’ll take option B

OK, let’s keep that air gap.
Population drops to 11, jump prep drops to 20%.
Raiders move from 6 to 1. Jump prep goes back to 40%.

@Jorn_Weines: what would you like to draw in the way of tactics and leadership?

One of each, please!