Huge power move for an admiral that remains hidden all game imo
Guaranteed lynching by his fellow Cylons when the humans execute him just before Galactica returns.
Why do I always get the shit crisis draws?
Actually not this turn.
"I sent a rule query to Fantasy Flight just to be sure on this rule. I got the following answer from Corey confirming what Dan Anderson wrote:
Cylon players ALWAYS skip their Activate Cylon Ships step. The only reason we mention to Skip your Prepare for Jumps step is because Cylon players usually resolve this step.
I hope this answers your question!
-Corey Konieczka"
kicks a rock
You don’t say…
So anyway, who wants detention?
Top it is, then.
I want detention, it seems like a nice safe place to be miserable in.
Well, you just have to infiltrate again and I might grant your wish.
Thanks for finding this. The rules totally do not make that clear at all.
The rules are a hot mess.
Why do you not like tagging @Lantz? Tagging @Lantz should be everyone’s goal in life. @Lantz loves being tagged.
:D
Tagging me never hurts but I also check all the time. Just haven’t made it to a computer yet
Sadly, no multi-action for this turn… Either way, I have a few options, neither of which screams better than the others. Unless for Knight.
Prepare, evacuate, try to improve morale. The latter is problematic in NC, but we leave now, so I can do it on Galactica. Of course, any action on Galactica is on the table, but Colonial One is MIA for the rest of the game.
Sadly, I doubt Demetrius would help with anything. So, hmmm, do we go back to the Ship and gamble on having just the 4 prepared ships leave? Odds are bad, as per ship manifest somewhere above, but maybe we can’t do better, or even that.
You still need 4 New Caprica crisis cards with an evacuation icon to get those Prepped ships into space, though.
Edit: Or click the Shipyard 4 more times.
Fun, isn’t it?
4 New Caprica crisis on human turns, yes, which would be hard enough.
A CS would’ve been really brilliant this turn, but it can’t happen all the time.
I guess we need more ships if we want to survive the jump. On the other hand, giving the Cylons a taste of the resistance is also fun.
Morale is a long shot unless we have an SP. Prepping/evacuating as a single action seems ineffectual in the face of what needs to be done, but I guess it’s still progress.
Shipyard action, evacuate a ship (so we don’t have 8 raiders shooting at Galactica)