Battlestar Galactica 35 - The Cliffs of Insanity

Holy crikey.

BSG Rules
Pegasus Rules
Exodus Rules
Daybreak Rules
Latest Errata


The game will run with the Cylon Fleet board, found on page 12 of Exodus rules. Cylon ships, after a jump, move to that board. Cylon activations advance a tracker there. Revealed Cylon players may go there to take two of the possible actions listed, no discard to move there or back (unlike C1 or Pegasus for humans).

If no Cylon ships are on the main board, follow rules on P13 to place them on the pursuit board. I recommend everyone take a brief look, for brevity. They’re not too hard. We also gain the CAG title, which deals with a few small issues, and the are responsible for placing civilian ships. Succession is same rules as Admiral.

Ship stats:

Viper 5-7 damaged, 8 destroyed
Mk VII 6-7 damaged, 8 destroyed, may move two spaces instead of one.
Assault Raptor 7-8 destroyed, damage basestar with 7-8

1-2 damage basestar twice
3-6 destroy basestar
7 destroy basestar and 3 raiders
8 destroy all ships in space area

We will be using all characters from Daybreak and Exodus (plus the extra characters from the vassal module that mixes a few new ideas, makes a non crap Anders, and has human playable Cylon leaders)

We will be playing with Mutiny cards and Miracle tokens.

Miracle tokens refer only to Once Per Game abilities. You may only have a max of one. If, for some reason, a card would grant you a token and you already have one, you may not gain a second. However, if you have used your OPG, getting a Miracle token will allow you to use your OPG ability.

Some actions will force a player to take a Mutiny card. You may only have one in your hand. If you are forced to take a second Mutiny card, immediately go to the Brig and discard down to one Mutiny card, unless otherwise specified on a card. Cylon players may not have Mutiny cards. Revealed Cylons must discard their Mutiny cards, and may never draw Mutiny cards.

Four Destinations Things:

We’re starting with Ally cards and Trauma tokens in play. I highly suggest hitting up the Exodus rulebook and going to page 16. There will be no eliminations.

Kobol is reached at 3 Distance. Pegasus board, characters and crisis cards are added.
New Caprica is reached at 5 Distance. Only Civilian ships not on the main board are placed on New Caprica.
Sleeper Phase is triggered after leaving New Caprica.
Morale is adjusted via formula, depending on remaining Population. Fuel and / or Food can be increased by the number of jumps Galactica has made.
The Crossroads phase of the Ionian Nebula happens at 8 Distance. No one will be removed from the game.
Food and / or Fuel is again adjusted by the number of jumps made since New Caprica.
After the Crossroads Phase, Demetrius is added and Earth becomes the objective. Allies and Trauma is removed.
The game is won by Humanity if the humans reach Earth at 13 Distance and jump one more time.

Reckless will trigger when triggered by game rules.
If a skill check is less than zero:

  1. 1 Treachery card is flipped and revealed.
  2. If the number on the Treachery card is less than the amount the check is failed by, the card will take effect. For example, if the check is at -6, and Violent Outbursts is revealed, VO triggers. If the check is -3, VO has no effect. Be cautious when tanking.
    Scar appears on the Main Board when his card is revealed. He jumps with the Human Fleet. Scar is frightening.
    All Mutiny held by a player is discarded when they are sent to the Brig.
    The moderator may or may not fudge Loyalty if the President and Admiral draw You Are A Cylon cards. This may or may not apply to two pilots as well.
Previous Game Outcomes

1 - Ginger Yellow, Knightsaber, rowe33, soondifferent, ShivaX
Cylons - Fuel - ShivaX, rowe33
2 - scottagibson, rowe33, Knightsaber, Otthegreat, Lantz
Cylons - Morale - scott, Knight
3 - Lantz, rowe33, scottagibson, Otthegreat, Knightsaber
Humans - Lantz, scottagibson, Knightsaber
4 - Otthegreat, Lantz, scottagibson, rowe33, Otagan
Cylons - Destroyed Galactica - Lantz, Otagan
5 - Lantz, Otagan, Otthegreat, scottagibson, ShivaX, soondifferent, rowe33
Cylons - Destroyed Galactica - scottagibson, soondifferent, Otagan CL
6 - soondifferent, Otthegreat, Knightsaber, rowe33, Blueboy08, scottagibson
Humans - Otthegreat, Knightsaber CL, rowe33, scottagibson
7 - Otthegreat, scottagibson, CaseyRobinson, rowe33, CraigM, Jørn Weines
Cylons - Destroyed Galactica - Otthegreat, scottagibson, CraigM CL
8 - rowe33, CaseyRobinson, Knightsaber, Jørn Weines, soondifferent, Otthegreat
Humans - rowe33 CL, CaseyRobinson, Jørn Weines, Otthegreat
9 MEGA GAME - Lantz, Scottagibson, Rowe33, Otthegreat, Soondifferent, Knightsaber, Jostly, JefferyB, Jørn Weines
Humans - Scottagibson, Rowe33, Jostly, Jeffreyb, Soondifferent CL
10 - Jeffreyb, Soondifferent, Knightsaber, Rowe33, Jostly, Lantz
Cylons - Fuel - soondifferent, Jostly (CL), Lantz
11 - Otthegreat, Soondifferent, Knightsaber, Rowe33, Jostly, CaseyRobinson
Cylons - Centurions - CaseyRobinson, soondifferent, Rowe33 (CL)
12 - legowarrior, jeffreyb, Rowe33, Woodlance, Jorn_Weines, Tim_N
Cylons - Morale - jeffreyb, Rowe33, JornWeines (CL)_
13 - CraigM, legowarrior, Scottagibson, Lantz, Rowe33, jeffreyb(CL)
Humans - legowarrior, Lantz, Rowe33
14 - Rowe33, Jorn_Weines, jeffreyb, Lantz, soondifferent, Knightsaber
Cylons - Centurions - jeffreyb, soondifferent, Lantz (CL)
15 - Lantz, Otthegreat, Rowe33, Jorn_Weines, jeffreyb, soondifferent
Humans - Lantz, Jorn_Weines, jeffreyb
16 - CraigM(CL), Otthegreat, Jorn_Weines, Lantz, soondifferent, Rowe33
Cylons - Fuel - Jorn_Weines, Rowe33
17 - Knightsaber(CL), Jørne Weines, soondifferent, Lantz, rowe33, jeffreyb
Humans - Jørne, Lantz, jeffreyb, Knightsaber
18 - Knightsaber, jeffreyb, scottagibson, caseyrobinson(CL), Jørn Weines, Lantz
Cylons (fuel) Jeffreyb, Lantz, Caseyrobinson
19 - Perky Goth, soondifferent, Rowe33, Otthegreat, Jeffreyb
Cylons - Fuel - Jeffreyb, soondifferent
20- Rho21, Perky Goth, Lantz, Jeffreyb, Rowe33
Humans - Rho21, Perky Goth, Rowe33
21- jeffreyb, Lantz, Jorn_Weines, rho21, soondifferent
Cylons - Population - jeffreyb, rho21
21b - Perky_Goth, rowe33, CaseyRobinson, Otthegreat, Lantz
Cylons - Fuel - Otthegreat, Lantz
22 - Otthegreat, soondifferent, rho21, rowe33, Lantz
Humans - soondifferent, rho21, rowe33
23 - CraigM, rowe33, Strollen, Jorn_Weines, Perky_Goth
Cylons - Morale - Jorn_Weines, Perky_Goth
24 - soondifferent, Otthegreat, jeffreyb, scottagibson, Lantz
Humans - soondifferent, jeffreyb, Lantz
25 - Knightsaber, Jorn_Weines, Perky_Goth, Navaronegun, rowe33
Humans - Perky_Goth, Navaronegun, rowe33
26 - rowe33, Knightsaber, Lantz, Navaronegun, rho21
Cylons - Fuel - rowe33, Knightsaber
27 - jeffreyb, Jorn_Weines, Otthegreat, soondifferent, scottagibson
Cylons - Population - Otthegreat, scottagibson
28 - Jorn_Weines, jeffreyb, Perky_Goth, soondifferent, rowe33
Cylons - Fuel - Jorn_Weines, soondifferent
29 - rho21, Perky_Goth, Snebmi, soondifferent, Jorn_Weines
Humans - rho21, Perky_Goth, Jorn_Weines
30 - Lantz, Jorn_Weines, Perky_Goth, Cuthbert, rowe33
Cylons - Destroyed Galactica- Perky_Goth, Cuthbert
31 - soondifferent, Lantz, rho21, rowe33, CaseyRobinson
Humans - rho21, rowe33, CaseyRobinson
32 - soondifferent, Cuthbert, Otthegreat, Jorn_Weines, Knightsaber
Cylons - Destroyed Galactica - Jorn_Weines, Knightsaber
33 - Lantz, Rowe33, Jorn Weines, Cuthbert, Soondifferent
Cylons - Destroyed Galactica - Lantz, Cuthbert
34 - Knightsaber, Perky_Goth, CraigM, soondifferent, Cuthbert, Jorn_Weines
Cylons - Morale - CraigM, Cuthbert






Cylon Leaders












The Galactica

FTL Control l Action: Jump the fleet if the Jump Preparation track is not in the red zone*
*may lose population

Weapons Control Action: Attack 1 Cylon ship with Galactica.

Communications Action: Look at the back of 2 civilian ships. You may then move them to adjacent area(s).

Research Lab Action: Draw 1 Engineering or 1 Tactics skill card.

Command Action: activate up to 2 unmanned vipers.

Admiral’s Quarters Action: Choose a character, then pass this skill check to send them to the “Brig”
*difficulty 7 Tactics/ Leadership challenge

Hangar Deck Action: Launch yourself in a Viper. You may then take 1 more action*
*Viper pilots only

Armory Action: Attack a Centurion on the Boarding Party track (destroyed on a roll of 7-8)

Sickbay You may only draw 1 Skill Card during your Receive Skill step

Brig You may not move, draw Crisis Cards, or add more than 1 card to skill checks. Action: Pass this skill check to move to any location*
*difficulty 7 Politics/ Tactics check

Colonial One

Quorum Chamber Action If you are the President, draw 1 Quorum card. You may then either draw 1 additional Quorum card or play 1 from your hand

Press Room Action: Choose another player to draw 1 Mutiny Card (He does not go to the “Brig”). He then keeps 1 of his Mutiny Cards, and discards the rest. You may then discard a Mutiny Card.

President’s Office Action: Draw 2 politics Skill Cards.

Administration Action: Draw 1 Mutiny Card. If the President has any Mutiny Cards, choose a player to the President title. If the “Accept Prophecy” card is in play, the President may discard it to keep his title.

Cylon Locations

Caprica Action: Play your Super Crisis Card or draw 2 Crisis Cards, choose 1 to resolve, and discard the other*
*No activate Cylon Ships step

Cylon Fleet Action: Activate all Cylon ships of one type, or launch 2 raiders and 1 heavy raider from each Basestar

Human Fleet Action: Look at the top card of the Crisis or Destination deck and place it on the top or bottom of that deck, then draw 2 Skill Cards: Or: Action: Infiltrate Galactica.

Resurrection Ship : Draw only 1 Skill Card during your Draw Skill Cards Step. Action: Draw 1 Super Crisis Card. (New to Pegasus)

Basestar Bridge Action: choose two of the following
*The CAG must place 1 civilian ship, following placement rules
*Place 1 Basestar or 3 raiders on any one space on this game board
*Roll a die 1-3 decrease jump track by 1, 4-8 increase pursuit track by 1
*Roll a die, if the result is less than the number of raiders on the main game board draw 2 Galactica damage tokens, choose 1 to resolve.

Pegasus Locations

Pegasus CiC : Action: Choose a Basestar and roll a die: 1-3 = Damage Pegasus; 4-6 = Damage Basestar; 7-8 = Damage Basestar Twice

Airlock : Action: Choose a character and pass this Skill Check to Execute them. (12, Politics-Tactics-Treachery). Reduce the difficulty of this check by 4 if the character is already in the ‘Brig’.

Main Batteries: Action: Choose a space area to affect and roll a die: 1 = Destroy 1 Civilian Ship; 2-3 = Damage 1 Viper; 4-6 = Destroy 2 Raiders; 7-8 = Destroy 4 Raiders.

Engine Room : Action: Discard 2 Skill cards to treat the next Crisis card drawn this turn as if it had a ‘prepare for jump’ (jump prep) icon.

New Caprica

Medical Center : You may only draw 1 Skill Card during your Receive Skill Cards Step

Detention : You may not move or add more than 2 cards to Skill checks. Action: Pass this Skill check to move to any location *difficulty 9 Politics/Tactics check

Resistance HQ : Human Action: Choose a Character on New Caprica (human or Cylon), then pass this Skill check to execute them. *difficulty 7 Leaderships/Tactics/Treachery check

Occupation Authority : Human Action: If you are the President, you may draw 1 Quorum Card. Then you may play 1 Quorum Card. Cylon Action: Activate 1 occupation force and then place 1 occupation force on this location.

Breeder’s Canyon : Human Action: Reduce the highest resource by 1 to advance the fleet marker 1 space up the Jump track. Cylon Action: Draw and resolve the top card of the Crisis deck. Skip the Prepare for Jump Step of this turn.

Shipyard : Human Action: Prepare or evacuate 1 civilian ship. If you evacuate a civilian ship you may then move to any Galactica location. Cylon Action: Look at the top ship of the Locked Civilian Ship stack and place it on the top or bottom of the stack.

Rebel Basestar

Hybrid Tank : Action: Discard a miracle token or a Super Crisis Card to look at the top 5 cards of the Crisis deck. Then, place them on the top of the deck in the order of your choosing.

Datastream : Action: Discard a miracle token or a Super Crisis Card to search 1 Skill deck and its discard pile for any 3 cards. Then add those cards to your hand and shuffle the discard pile into the deck.

Raider Bay : Action: Discard a miracle token or a Super Crisis Card to choose a space area. Place either 2 raiders or 4 unmanned vipers in this area and immediately activate them.


Bridge : Action: If there is no Mission Card on the “Active Mission” space, activate the top card of the Mission deck. Do not draw a Crisis Card this turn.

Tactical Plot : Action: Look at the top card of the Mission deck and place it on the top or bottom of the deck.

Captain’s Cabin : Action: Choose a skill type (it may be from outside your skill set). Each player, including Cylon players, draws 1 Skill Card of that type.

Active Mission : When the fleet jumps: If this card is faceup and has a distance number on it, place it next to the Earth Objective Card. If this card is faceup and does not have a distance number, discard it. If this card is facedown, reshuffle it back into the Mission deck.

If humanity jumped from like 4 to 7 would they leave New Caprica at 5 or 7?

They would reach New Caprica when they land on 7.

Player Turn Order and Character Picking Order As Well, Also:

  1. @rowe33 - Bill Adama
  2. @Lantz - Doc Cottle Chief Tyrol
  3. @Cuthbert - Laura Roslin Jurgen Belzen
  4. @CaseyRobinson - Kara ‘Starbuck’ Thrace (Pilot) ‘Stinger’ Taylor
  5. @Guap - Gaius Baltar (Political)
  6. @Perky_Goth - Sharon ‘Athena’ Agathon (Pilot)
  7. @soondifferent - Cavil (CL) Evil Samuel T. Anders (CL)

You cannot pick (to start with):
Admiral Cain, Louis Hoshi, Lee Adama (Political), Helo (Pilot), Gaius Baltar (Support), Tom Zarek (Military)

Rowe will be relieved to know that Anders is on the table.

Couple of examples:

If you jump from 2 to 5, Pegasus appears, some characters become available in case of execution, and you arrive at New Caprica on that same turn.

If you jump away from New Caprica to 8 Distance that will immediately trigger the Sleeper Phase then the Crossroads event one after the other. (We draw a Destination when leaving NC in this fias…game.)

Also the Admiral gets to add Food and/or Fuel according to the number of Destinations drawn, so you might not want to pick 3 Distance each time. It’s some additional trickery.

So how many humans/cylons/mutineers/leaders are we looking at?

2 Cylons as usual. A Cylon Leader if someone wants one. That’s it.

I did a lot of freakin work on this. I’m taking a break and letting you all squabble over characters. Or not squabble.

Appreciate it! :)

Kind of glad to be on the bottom. Not sure I want the responsibilities of a starring role this game…

Also interesting that only ships not in space goes down to NC. Maybe we shouldn’t escort any ships pre NC and just focus on keeping them alive/together.

That’s the gamble.

Also I added 2 to each resource dial, because 13 Distance + another jump + New Caprica.

I can’t see any way we’re making it all the way to wherever it is we’re going without the old man in charge.
I’ll be in my quarters, definitely NOT activating anything.


Doc Cottle will get everyone where we need to go safely-ish!

Just as a reminder to people that XOs to me can be rad because I can draw us a lot of cards but also do important things like get XOs and repairs into people’s hands who normally can’t draw them.


instantly gets a headache

I’ll take everyone’s favorite secretary of edumacation, Laura Roslin


We’re a few burgers and steep incline away from -3 morale, I see.