3SP, probably.

Yes that one

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Roll: 4 (+2) = 6

Command repaired, jump complete, no Population loss. Destinations coming to the Admiral.

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Wheeeeee.

+3 Distance to 12
-4 Fuel to 7

+2 Jump Prep

Happy Colonial Day!

Colonial Day

Your choice, @Lantz

Damn.

This is literally the only check in days I can help with

Fixed that for you.

I can’t do anything, thoughts other humans @Guap @CaseyRobinson @soondifferent

I can help but I wonder if we should stock up in case of a bad super crisis.

You announced the results of a check two hours ago!

Yes but it took eons.

Maybe knight’s living in the future, time travelling turnip tycoon

I refuse to time travel in Animal Crossing.

Also a quick note from the Basestar activation: The Basestar that was in 5-6 but just left via jumping will come back, by itself.

Yeah, I kid. Time travel in AC ruins it. Although we might set the clock back for an hour so that we don’t miss the pig on Sunday mornings.

The safe -1 saves us some cards, and sucks less than the fail. But you know, do what you must.

That lone basestar coming in is terrific news though.

Yep, good jump timing. If you hadn’t jumped, both Basestars would have fired again (that’s bad).

With them both on the CFB, I can’t place a new one so the highest numbered space on the CFB with a Basestar gets all the ships in the space moved to the main board, and that one happens to have nothing else in it’s space. No pursuit track movement when a Basestar is on the main board, either.

Luck luck luck luck.