Battlestar Galactica XX: The Super Crisis Shuffle

Treachery for my cards please @CraigM

Zone 2 please

roll track and damage if @Lantz agrees?

Meh, that can’t stop us.
I hope.

Seems like it’s our only real chance at this point…

Yeah, let’s go for it @CraigM

Roll track
Roll damage

Very well, the die is cast, lets see what fate determines.

damage pull incming.

The dice… are not helpful. Roll 6.

hangar bay

@rowe33 your fifth card.

I’ll take Leadership please. @CraigM

well, frak

I guess we saved our luck for the coming three turns or something :(

All yours.

Interesting - what do you guys think? I could completely neutralize the 5 raiders in my area without firing a shot, if they activate. So they’re no threat if I stay here.

Which makes me think someone else would be better off with an XO - @Perky_Goth @rho21 - who could use it more to help the cause?

I feel that if we’re going to lose it will most likely be to Galactica damage right now (either directly or by hitting fuel and the fuel civilian). If we have a repair between us (I don’t have one), we can clean up FTL and we’re pretty much sorted. If we don’t, I think we’re going to have trouble surviving the Cylon turns (unless we draw three straight jump prep).

If you have a repair yourself, I’m capable of handling the local raiders without your assistance, so you should probably land and use it.

Things I can do if you XO me:

  • Blow up a basestar. Might save us some damage rolls. Small chance of also killing some raiders.
  • Escort a civvie to safety (sadly I think I can only get to the one in zone 2). Gives more space to drop new ones if it gets back to the Cylon turns.
  • Shoot at the local raiders.

Alternatively, Tory’s adaptibility gives us a chance of getting a repair. Might well be of more value to us than one fewer basestar. Or it might not if we draw nothing but basestars shoot. :)

I can repair and/or add resources, neither of which is as good as shooting at the moment.
Or maybe not, damage is piling up, as rho said.

Can either of you scout out the next crisis? I could but then we’d only get 1 action. I don’t have any repairs unfortunately.

Scouts have not been a hand priority, but I might be able to do more than one thing.

No scout here. I say we go with the line that leads to a likely victory (repairing FTL) and hope it doesn’t get blown up again immediately.

I may or may not have an XO by next turn and I don’t draw engineering, so we may well not get to jump before the Cylon turns if we don’t take this chance now.