Battlestar Galactica XX: The Super Crisis Shuffle

They move towards closest civilian. In case of a tie, they move clockwise.

So they would move to 5.

And we have two raider activations in a row, correct? So I’m picking the order for the initial activation?

FYI, I can repair damage on our mothership once if it happens to fail a tanking roll.
It will also be handy to know if you can change dice if we get to my turn.

No, this is the last. Hopefully.
I think 4 before 5 and otherwise we’re good.

Man, this was a dumb comment, my IBS killed my ability to focus today.
I didn’t mention there was one BYC because the knowledge might have helped the upcoming cylon turns and it could’ve not appeared that soon. Of course, it may be another that they managed to add.with ABM.

@CraigM roll for pop first? (check fail)

Ok, let’s go with:

4 (3 raiders move from 4 to 5)
5 (1 raider kills the empty civvy, 3 move to 6)
3 (all the raiders miss?)
1 (4 raiders move to 2)
2 (4 raiders move to 3)

yes, that happens between the raider activations.

Anyone modify that die roll before I do ship activations and reveal pop losses (or lack thereof)?

We have too many people as it is. Cull the herd!

Fuel fuel fuel!

Those ones move to 6, I believe.

That is correct.

Oops, right, I have it that way in my drawing but put it in wrong. That poor civvy in 6 could be in trouble.

Ok, so no die roll adjustment coming.

Roll… 1. -2 pop.

Raiders in 4 move to 5
Raider 1 in 5 pops civilian… -2 pop
Other 3 raiders in 5 move to 6
Since they are immaterial, raiders in 1 and 2 move to 6 and 3 respectively.

Raiders in 3. First two miss, Crashdown power
Raider 3… roll 7

@rho21 @rowe33?

Piloting 2 EM for me.

Raider 3 reroll - 4, miss.
Raider 4 roll 2
Raider 5 roll 3

Crashdown lives!

Jump prep +1

@rho21 when you return from sleep, you can awake to the nightmare

Shouldn’t fuel have moved to 2, or did it go down by something not explicit above?

Bah, no it’s at two.