Battletech by Harebrained Schemes (Shadowrun Returns)

Seems like they captured the nuances of Battletech perhaps too well for modern players.

Battletech has never been a particularly well-balanced game, and past around 3050 the fictional world doesn’t make sense either. In a lot of ways FASA was half-RPG, half-hex game, a one-shot short story setup and then Go!, and that’s sort of the problem with Battletech.

Because in many ways the most interesting things about Battletech are when you’re forced to play sub-optimally. And being the leader of a mercenary company is one the more enjoyable setups for doing that, doing this with role-playing constraints.

At the same time, Battletech encourages players to twink their 'mechs with obviously broken loadouts because the basic rulesets of Battletech aren’t particularly balanced. And a fully twinked lance will plaster a “role-playing” lance almost every time. So the game discourages role-playing at the same time it tells you that it doesn’t actually work well unless you’re role playing.

There’s also big problems with 'mech differentiation. There’s a reason the US doesn’t have thirty version of Main Battle Tanks; once you get a big one with a big gun, you’re kind of good to go. In Battletech there’s not a lot of reason to choose a 40 ton mech when you could have a 75 or 100 ton 'mech - so you have to tack on more sub-optimal gameplay thematic stuff to make this happen. There’s also not a lot of combat usefulness for light mechs; the game isn’t really set up all that well to have lots of use for spotting or scouting, although there is a bit of that, but generally you’re better off with 19 tons of armor and three PPCs than a light mech that gets a one turn in advance scouting advantage. At least in the PC game they added this initiative system to try to give smaller 'mechs some reason to exist.

Even the slow animation kind of reflections the drawn out hit-card based battles in real time.

Anyway, just sort of interesting that everyone is picking up on many of the very flaws that kind of killed off Battletech originally.