Battletech by Harebrained Schemes (Shadowrun Returns)

One thing that I think would be nice for them to add would be the ability to trade all the random salvage slots for 1 extra chosen at the salvage screen.

looks longingly at that 3rd awesome salvage piece

It would also be nice if there was a log recorded of battles, or a possibly a replay.

Tried a Jagermech A today with 4 LRM15s :). That is a lot of rockets.

I’m experimenting with missile boats as well…the Orion-V with 2 LRM 20’s and a Lg Laser+++ is currently my favorite, mostly because it still carries a lot of armor and can tank hits quite well. Having the AI spread its firepower out over 4 mechs instead of 3 actually makes quite a difference.

Though my Jagermech-A has only 3 LRM15’s…will have to try the 4 LRM15 version. :D

The stability thing is a design decision, I think. I remember reading somewhere that the devs thought a one-shot knockdown would be too OP…and I think they’re right.

I imagine if someone hit my jagermech it would’ve exploded, it had very little armor. I’ll have to look at my orions.

Had to uninstall. It’s been locking up mid-battle here and there (every 3rd mission or so). I went light on purpose into a battle where they did the whole “reinforcements after 2 turns” shit and I was just absolutely running them around whuppin’ their ass and on the last major tactical victory for me when I shut down the last actual threat with heat damage from a firestarter it froze on me. Just sitting there waiting for whatever timer has already passed. An hour or more down the drain. I can’t take it. You guys let me know when all these fucking bugs are worked out.

LRMs don’t appeal to me nearly as much as SRMs, so far. 4x SRM-6 seems pretty nice.

Haven’t had any in-game bugs besides the annoyingly slow load times. Unless you count reinforcements on turn 1 or 2 all the time as a bug, or the mistaken tell at the end of a reinforcement fight. Today I had my first-ever mission that had reinforcements show after the first wave was wiped out. More often than not I meet the reinforcements even before I meet the main enemy because I’m moving around the side…

Do I trigger the next story mission by taking two random missions, or is time involved too? I’m ready to zip through the story.

I’ve been immune to many of the other issues that stop people from enjoying this game, but something happened to me tonight that I couldn’t help laugh about in despair. The objective was to keep a bunch of APCs from reaching an area that I had surrounded with mechs.

No problem, I thought, I will shoot them as soon as they appear. Cue an APC coming into view, driving merrily along towards the objective area, I get a pop up message about how they are getting close and that I should stop them, they keep driving. Driving… driving… oh look they reached the objective area, mission failed. All in the glacially slow pace that the show occasionally presents.

Just lost my first pilot. Poor Medusa.

A hard fight, and the sad part is he lost to a mistake. I think I could have saved him.

That being said, I could have a lost him a lot sooner as well.

Another question I have about the game is the Eject option. Isn’t an ejection supposed to occur at the moment of destruction? Why would a mech pilot eject prior to terminal damage, just like a jet pilot. You don’t eject until you’re “going down”. So who would eject in a turn where they’re still alive? I’ve never ejected once in this game. Eject should be an automatic action at the moment of destruction, with varying (I guess) chances of success.

Does anyone else ever use this Eject option?

I used it many times to save valuable pilots in damaged mechs that I was unsure would be safe another turn.

I wish I had used it for Medusa, but Ideally thought the Griffin would go down before it’s next turn.

Now I have to replace him, but it’s tough, since he had really hi stats

That’s one.

You save valuable +++ gear too since it makes the mech untargetable / out of the battle.

This. You save the mechwarrior AND the mech (or what’s left of it).

That’s not a bad thing, actually. I never knew that. For some reason I figured the mech was lost.

But… in my finished campaign, I lost exactly 1 mech pilot who was a scrub and never ejected once. So I’m not sure it’s a major feature in the gameplay even though I now can see some merit. And I still think it ought to be an automatic event in the event of mech destruction. And I might even argue that ejecting to insure a mech can’t be damaged anymore is a metagaming strategy in reality.

The one time I ejected is the only time I’ve hit a bug in the game. It apparently was so disappointed in my choice it wouldn’t move on to the next mech/round. At that point the mech had no weapons left, and I didn’t want to lose dekker since he was maxed out. It was at the end of one of the later campaign missions.

Was your mech knocked down? If I eject while prone the game locks up for me.

I don’t think so. I’m pretty sure he was just hiding in some trees at the time.

We are discussing the format for an August tournament if anyone is interested.

fuck yea im interested!