I agree the DLC is hardly visible - the Urban maps do look pretty, and there is a reasonable attention to detail that makes them enjoyable, but most of the time I can hardly tell I have the expansion at all. Still wish i had pitched in the 2k or whatever to get a MechWarrior named “Enidigm” in there! I got the season pass day one. But Paradox games’ DLC in general tend to appeal to niche and are always bad content/cost ratios, sadly.
I kind of burned out on BT at release and only recently came back to it. BattleTech is a lot like a 4X game in that getting started is 90% more fun than finishing. If you pace yourself and don’t over-grind on the game I think you can have a lot of fun once you buy into the core gameplay loop.
The most basic game restriction - having a max of 4 mechs yourself with no reinforcements or switching mechs out - inevitably mean that whatever BattleTech could have been, the arc of the game is fundamentally a Pokémon like experience where you have to “grab them all” where having four 100 ton Mechs is the goal. That arc before you start reaching that point is where all the fun lies.
I’d like to see, if the four mech limit is for performance and sanity (just like tabletop, running 12 on 12 battles could wear your dice out, in many ways much worse than even Games Workshop tabletop, since every weapon has to be rolled, and every location has to be rolled, ect) i would like to see the ability to switch Mechs out with a “reinforcement” drop; you go to point C or whatever, and the game picks up the mechs you have there and leaves behind an equal number of reinforcement mechs. That would add a ton of scope to the battles.