This is where I am. I mean not that I don’t appreciate speeding up the animations. But I just sold a shitload of stuff (including like 6 mechs), and yet the mech bay seems to be loading significantly worse than a few days ago. Just updating pilot skills is like a 5-10 second break.

It’s pretty awful.

I don’t understand how they could miss that in testing. You have how many different versions of the same weapon? (PPC, PPC+, PPC++ version 1, PPC++ version 2, PPC+++, etc)

It makes sense to grab any of those as you see them since they are fairly rare and you don’t know when you will find another replacement. End result is that you end up with a ton of things on your list even if you prune realistically.

This happens a surprising amount in game development. I can’t count the number of times a developer has said, “We didn’t think gamers would do this and broke our game”. There’s a bit of tunnel vision that happens and when there’s a crunch on, the fastest way to test is also the worst. It’s the shortest distance between start and finish.

Fixed it for you :)

                              Fast
                               / \
                              /   \
                             /     \
                            /       \
                           /         \
                          -------------
                   Good             Cheap

The Development Triangle - Pick any two but you can’t have the third. Want it Fast and Good then it won’t be Cheap. Want it Fast and Cheap then it won’t be any Good. Want it Good and Cheap then it won’t be Fast.

Wait, if I want it good and cheap that means I can’t have it fast, but if it isn’t fast then it isn’t cheap, because I presumably am paying hourly.

was the development triangle made fast and cheap by any chance?

I’m curious what kind of algorithm is being used that a database of parts and mechs would have that kind of an impact on the performance. It isn’t that much data. Or they structured the data in some odd way.

It predates software, as I understand. Good and cheap is only possible when there are significant marginal costs you can reduce.

I’d love to know the answer to this as well.

Good, Fast and Hard is definitely possible. Just ask my internet service provider. Err but not good or fast come to think of it. Well you know what I mean.

Heh. Nice.

That seems like such a dumb oversight. It isn’t just that people like to collect things - but they’ve designed the game in such a way that you get loads of crap after every battle. Here are 10 million heatsinks for you.

Sorting through and selling all that garbage has felt like more trouble than it is worth to me.

In reality when it comes to software development even this is optimistic. It’s pick one.

Yeah, seriously. I’ve got database performance problems every day at work, but it’s because I’m dealing with tables of millions or tens of millions of rows. How the hell can the fact I haven’t sold off the 43 small heat sinks that have accumulated slow things down?

The fast in good-fast-cheap isn’t performance, it’s development time. You can always improve quality if you have the resources. It’s just that game studios typically don’t. Still, this is worse than usual considering the simple effects and apparently low-polys in both combat scenes and argo UI.

Did the patch today break the debug mode speed-up? I tried the debug mode today for the first time, after the patch. It’s not giving me the little debug buttons. Either I’m doing it wrong, or the patch broke that work-around.

I really can’t handle the slow battle speed anymore. Any help?

haha, Glitch has gotten injured and taken out of action three missions in a row. Every time she comes back online she goes out and gets shot. It would be sort of amusing to add the additional element like in xcom2 where there’s adverse affects on their performance until such time they complete a mission w/o getting shot up + kill something.

I’d find it amusing to have a pilot come back into duty with an unnatural fear of say Locust because one of them shot’em up last time and as a result they have, I don’t know, a harder time picking them up on sensors or their aim isn’t as good.

There are a lot of ways you could do it in terms of the effects.

I’m finally playing this, so I’m at the same place everyone was two weeks ago: with 4 out of my 5 pilots in the medbay. Yay?

Not a bad haul for the second contract

What is the point of the value listed for salvage? What it would cost you to buy it? Because you certainly don’t get that kind of money for selling it.

Think I finally figured out the Dragon after a couple missions. Sprint all over and punch people in the face.

Yeah, good point, that dollar listing should be sell value not buy.

I’ve only got 1/3 of a Dragon, can’t wait to track down two more pieces and get my hands on one.