Well the upside of that mission where behemoth died is that I got another Dragon.
I now have 4 of the things, an orion, a ShadowHawk (for long range stuff) and a firestarter, becaue I like them.
I am thinking though that the 4 mech limit feels more and more arbitrary (yes, everything in a designed product, e.g. a computer game, is arbitrary yeah yeah) and i would rather they’d have used tonnage as your limiter, because that way you might actually try running 4 light mechs, e.g. 4 firetsarters, with a couple of heavier mechs.
Man that’s be quite the fun, jump jetting Firestarters everywhere and heating mechs up, then smashing into them with a heavy mech.
Also, is it just me or ought there to be a Mech named Goliath?
Not just because Goliath was historically big, but also because of Starcraft!
So, I finally figured out you could travel random places, and I am now, quite literally, milking low skull missions. I’m settling into a very nice groove now, with just over 3m in the bank.
Going full salvage has netted me 3 mechs in 2 missions. One of them was a griffin, didn’t seem all that special to me. Thoughts?
Also, rough edges around the game, like a mission briefing talking about a super heavy mech…which turns out to be a Vehicle.
Or dropships picking up escaping convoy trucks as if by magic.
And battlemaps seem to be a bit on the small side. OTOH, if they were larger maybe long range stuff would be even more powerful.
Lastly, lasers? Good for???