Just got one of these and completely agree. I promptly put it in storage and sold it.
Mech like Card Game:
I suppose this really belongs in the board game thread but thought some folks might be interested in this thread.
Critcal Mass:
http://www.dicetower.com/game-video/critical-mass-overview-tom-vasel
what is so bad about it?
I’ve just finished Coromidir. It was easy, far easier than the briefing implied. Now my lance is rocking two highlanders, battlemasters and the mighty mighty Atlas. I have almost gotten the parts to a kingcrab. really looking forward to getting that one, it looked so fucking badass in Coromidir
It just doesn’t hold very many weapons so it’s fundamentally under armed. I’d use a medium before fielding this thing.
I’m running two highlanders a kingcrab and a jagermech as a missile boat. Would like to get my hands on an Atlas.
I suppose at this point I really should finish up the campaign and run the last mission, ha.
As for banshee, it does look good, which is why I found it disappointing it’s all show and no go.
Isn’t there are version that can get a shit ton of Small Lasers? You might be able to get away with a melee monster, but that’s the only thing it can do.
There may be, it wasn’t the one I got. If there is I guess you could use it as melee, that does seem like what it’s built for, but thing is, I would never make one of the four i’m fielding in a lance a just melee mech. That’s just me of course, others might like melee, just like I’ve never used flamers to light mechs up, but I could definitely see how that might be a thing.
RichVR
3032
Yeah, melee is a situational thing for me. I never build specifically for it. And I’ve never used a flamer either. Maybe in a second playthrough. If I ever finish this game. :)
Sharpe
3033
There is one way to kinda build for melee as an option: make one of your fast moving, heavily armored short range front row units a high heat set up and then when the heat gets too high, spend a round punching the enemy. Heat drops, back to guns, heat rises, back to punching. That works pretty well but melee is a side-option, not the main dish.
RichVR
3034
I have a Battlemaster and an Orion K that utilize this strategy. Although the Orion is a heavy and the rest are assaults. So it won’t always be an option. The Orion pilot is Glitch, by the way.
RichVR
3035
Just found my first Heat Bank+, +20 Max Heat, +10 Overheat Threshold. Nice.
That’s nice, I look in every store for stuff like that, mostly just find pus weapons, never found heat related items, but I keep looking!
Oh, and finished the campaign today, kind of cool showing pictures of the team that made it in the credits. And amusing you get an achievement for actually taking the time to run the credits, haha
So far for me at least this is my GOTY for 2018 and easily my favorite among those I’ve kickstarted.
RichVR
3037
Taurian space, systems with manufacturing, star league, black market, battlefield and trade hub.
Ok, now that I’m done with the campaign I might just wander a bit into spaces I’ve not previously been allowed into and keep an eye out for those.
RichVR
3039
You finished the campaign? Dang. I’m at the Extraction mission. What did you have for a lance by then. Not a spoiler thing. Just curious. I have three assaults and a heavy.
The last two missions are kind of tied together (sort of), I went into them with two highlanders, a kingcrab and a jagermech as my missile boat. I handled the mission just fine as you’d expect. I didn’t go hunting for these to complete the campaign, I just liked wandering around and in the process slowly accumulated mechs.
Three assaults and a heavy should be up to the task, so you can dive into the grand finale whenever you decide you want to…
Ok, so now that I’m post campaign I’m faced with a new problem.
I can’t apparently take 5 skull missions because it says my reputation is too low. Yet I’m allied with the Federated suns with a bar showing off the scale at 265. What number exactly are they looking for here because I’ve done like a minimum of 30 or 40 missions successfully for these guys, I didn’t keep track, for all I know it’s more like 50 (I’ve played the campaign for 177 hours so far).
Anyone know what the gate thresholds are for 5 skull?
Sharpe
3042
It’s probably your rep with the Mercenary Board that matters I think. Just do more missions.
Guess I’ll have to run some more missions, odd that they would show you a message saying “faction reputation too low” instead of mercenary review board rating too low.
How the hell does anyone get to 5 skull missions if I’ve not opened them at 177 hours? That feels like a bit of a design gap to me. I’m at 932 merc board rating after what I would consider a fairly long play time. I’ll assume I’ve got to get to 1,000 in order to finally open up 5 skulls.
For players who didn’t wander around the galaxy running side missions a lot as I have I would assume they’ll never get the option to play 5 skull missions?!
Thraeg
3044
I didn’t play nearly that much, and was able to take 5 star missions. Not sure what else might be going on though.
That is odd. You should be good enough, unless you like to abandon missions.