Yes - that mod doesn’t eliminate all the special components, but does disable some of them and makes them unsalvagable I believe
eliandi
3547
Finished the last fight. It was pretty tough, but not killer given my lance and MW experience. I wonder if the scenario had a restriction on headshots as kept trying and was getting no hits on a couple of the mechs. Either a scenario restriction, or I got some really really bad dice.
So after the final I was able to go anywhere/do anything. I look at the offered jobs, and for the first time I got one in an Urban map. This is the first time I got one of those.
Second I saw my first Flashpoint. Unfortunately it specified light mechs. While I’ve kept at least 1 copy of most of the mediums and heavier, back when I was getting lights in salvage I was very poor and I sold them all. So to do this flashpoint, I need to find where I can buy some lights.
Or I can start over and load up the 3025 mod.
The ‘light mechs’ limit in my experience is an overall tonnage limit of like 140tons with a cap on individual mechs of like 75tons… so you might be fine with some mediums.
Or just run some 1-2 star missions and you will accumulate light mech parts quite fast
There’s restriction on certain plot flights. No headshotting important NPCs. You have to kill them via legging or taking out the center torso. That final campaign fight is kinda tough, so I generally bring an all assault lance so I can absorb the punishment while drilling through the CT of the boss.
Tim_N
3551
So the latest kickstarted update said that Heavy Metal was the last expansion for the game.
Even more sadly, the studio is moving on to non-Battletech related projects. Noooooooooooo.
Oh dang - I thought I had read rumors on Reddit of Paradox was planning to try and roll a grand strategy version of Battletech
That was a big ol’ fan dream, but with no basis in actual fact as far as I know.
The Battletech license is also part of a weird tangled mess of who has to sign off on what, and who actually does the licensing, so I wonder if part of this isn’t about that.
(Or if it’s just a break before they work on another big strategy title for folks who have an insatiable desire for more content.)
It is a shame that the franchise is getting shuttered again so quickly - It was a great game and I was really looking forward to a Battletech 2 to expand upon the strategic mechanics and clean-up the engine (if possible)
Tortilla
3555
As was I, but I think this is the fate of Battletech. It’s good but it’s of niche interest. Nobody is going to get Fortnite leves of audience out of the Battletech license. So whenever some team makes a popular Battletech game they immediately move on the big leagues having proven themselves. And the license languishes for 5-10 years until it’s the next up-and-comers turn.
JoshoB
3556
But… Harebrained Schemes had done the Shadowrun games before this. Surely, they don’t qualify as “up-and-comers”, do they? It was also co-founded by Jordan Weisman (of FASA fame!), not exactly a young whippersnapper eager to finally carve out a niche for himself.
I think it’s a bit weird to immediately consider HBS moving onto other games the death of Battletech.
My wildly optimistic take is that, having completed the Shadowrun and Battletech legs of the Weisman Trinity, HBS is now moving on to the triumphant return of Crimson Skies.
Enidigm
3558
I’m actually surprised they didn’t want to do a Battletech 2 Clans in the 3050 setting. I guess Battletech didn’t sell as well as they’d hoped.
The Battletech rule set doesn’t actually work all that well and every subsequent rule book just broke the system even more. But, by that video, it sounds like they’re just… kind of bored with Battletech and want to go do something else, or they’ve hit the wall with what they can expect Battletech to do. Since they’ve been acquired by Paradox i actually expect something strange and completely unexpected along the lines of Surviving Mars.
Perhaps reading between the lines they’re going to allow Steam Modding, maybe, in the last update?
kedaha
3559
The battletech ruleset worked very well in the likes of Megamek (especially with campaign mods) and Neveron. It just wasn’t implemented all that convincingly in this game, imho - and the metagame was bland and never really featured genuine tradeoffs.
meeper
3560
God I love it when I hear that name :) I wasn’t aware anyone else on qt3 was from that era
vinraith
3561
That is very unfortunate, I really was expecting either further expansions or a sequel to get into the clan era.
Of course nothing says they won’t come back to it again, but still.
eliandi
3562
YES!!!
I hate to see HBS move on. Then again they gave me both Shadowrun and Battletech, so hat tip to them.
Maybe they could get the DnD licence and do a true follow up to Neverwinter Nights with the toolkit and DM client. Seems no one else is interested in doing DnD correctly.
Tortilla
3565
Is there even a shred of evidence that they are revisiting Crimson Skies or is all this enthusiasm just at the possibility?