Vehicles in the MW warrior piss me off, anyway. I mean, I’m supposed to be conducting battles between giant stompy robots, and then this punk-ass MF rolls up and delivers like 20 SRMs at me each turn.
The “stomp does double damage to vehicles” is a transparent conceit to disguise the fact that a single Rommel is enough to trash your light mech lance.
I love tanks and infantry. One of my favorite series in Battletech was about the Grey’s Deaths Legion. Sure, they had Mechs, but they also had anti mech trained infantry, engineers and tanks.
Combined arms is always more interesting then just Mechs.
Yeah Vehicles are giant bricks of armor in this one, despite the lack of numbers change.
About to do live fire again. In this start, I got a Centurion, a another LRM/20/L Pulse Griffon, and a Cicada to go with an irrelevant light and a decent light. The special chest gave me. . . I can’t recall anymore, mech wise. But LBX/10, 2x Med-X-Pulse, and a Large-X-Pulse. I think these rolls are somewhat deterministic or something (I wonder if it’s rolling “batches of X or Y” in other words)? It’s not the first time I’ve seen the selection of X-pulse lasers (there’s a small too).
I refitted the Centurion to run the LBX (I’ve got 2x cluster and 1x slug, would rather have more cluster at this point anyway) and the two M-X-Pulse lasers. I removed the LRM and added some heat sinks and armor. Last game I was able to score some Inferno SRM ammo and that was a ton of fun but not this time.
My plan is to drop something like this:
-
Light mech with a guy that has Sensor Lock, the entire purpose of this mech is to just sensor lock. This is a type of mech unfamiliar to me but it’s got speed and jump jets for days.
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Either the other light or the Cicada, with someone that has the other tactics ability that gives +2 accuracy to everyone.
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The above mentioned Mediums + the chest one for primary dps.
And we’ll see if this goes better than last time.
Eventually the salvage you get will include things like “M Laser (x9),” so there is some clustering for sure.
The RNG is just as wonky in this mod as in the vanilla game, of course. I had a Marauder get cored (pilot was fine) and totaled, by some loser Solaris gladiator reject. Of course, the rest of my lance turned him into scrap the next turn.
I finished the Heavy Metal flashpoint chain with the most difficult fight I’d ever had between my lance, and the Black Widow and Bounty Hunter’s lances in an epic three way. I had to reload and replay it about 8 times to finally limp out a winner. And what did I get as my “Rare Mech” ranfom reward? An friggin’ bog standard Cicada…
Sharpe
3771
You got your Preward in the form of the Bull Shark earlier in that chain. It’s like a non-refundable tax credit. After you get the nice bonus, you then have to go put in the game time to pay the game tax back.
If you have not checked out that Bull Shark, please do. That thing is the shit.
Sharpe
3772
That fight with the Black Widow and the Bounty Hunter is one of the best and toughest fights in the game.
What kind of lance did you take into that fight?
I tried so many. I initially was using a King Crab, that incredible Bull Shark, a Cyclops and an Atlas. I kept having huge heat issues, and the opponents would ignore eachother to focus down the King Crab pretty much every time. I tried many different combinations after that, switching in some heavies, and even trying one with a Shadowhawk hoping the added mobility might help. In the end I had to refit a bunch of my mechs to emphasize heat efficiency and just did my best to keep most of the lance hidden from both opponents until both were below half strength. I still took a ton of damage and only had one mech left standing at the end…
Sharpe
3774
The key in those multi-side battles is “Let’s you and him fight!” which means range, IMO, more than maneuverability. King Crabs are great but generally short range - a Marauder with 3 PPCs or 3 good ACs is much better for that scenario IMO. Or if you want to go big, an Annihilator with some mix of 5 good ACs is nasty. Plus at least one Archer S type for missile support (Jaeger A or Catapult substitution acceptable) - again, if you want to go big, a Stalker or Highlander with 50 or 60 LRMs is good.
The key to not getting targeted is to be far away, and preferably in cover, with evasion pips as a bonus. Plus with range and called shots you can zap the damaged dudes as the other side wounds them.
My late game elite lance for heavy duty missions is something along the lines of Orion (or Battlemaster or TBolt) in frontline config up front, some combo of Marauder/Annihilator/Bull Shark/Jaeger S snipers in the next two spots, and an Archer or Stalker missile boat (or Cat or Jaeger A) in the back.
If I wanted to remove mods and play my vanilla campaign, would it suffice to delete the mod folder or is something more needed? I have the Community Asset Pack and 3025 Enhanced installed at the moment.
I like what I’ve seen of them, but playing the game again has prompted me to want to knock out those last few campaign missions after all.
I mean you can try just deleting the mods sub folder and seeing what happens.
My guess is you just nuke the game in steam an reinstall and that’ll work for sure.
I’m in a career mode in BXECE and got to say while some of the additions are fine, I don’t find much about it all that different from vanilla.
But the real problem for me in career is that I find myself asking why I’m even bothering with this because it’s basically just tactical engagements over and over because there is no strategic layer to this game.
vyshka
3777
I think you could just rename the Mods folder to something else, and play your vanilla campaign if you want to jump back to the mod later. I’ve been switching between BTA 3062, and 3025 Enhanced by renaming the folders.
That is an ideal solution - I’ll try that.
vyshka
3779
When going back to the mod you might need to run the modtek injector again (not sure if it that is really needed again).
That was what had me concerned/confused, since I wasn’t sure exactly what it was doing.
vyshka
3781
It seems to function without injecting modtek again when switching between the mods. I don’t have a vanilla save to jump into, but the game started up fine with the folder name changed.
Edit: It does look like it modifies a dll, assembly-csharp.dll in BattleTech_Data/managed/, but I’m not sure it impacts anything if you are not using mods. It is modifying how mods get loaded.
While there is no real strategic layer, and boy would I love a BattleSpace type game, there is a modicum of strategic action in trying to get enough faction rep to get decent missions. This does make location and choice of missions important, to a degree. But yeah, it’s really a competition with yourself to see how successful you can be and what toys you can get.
The big differences for me with mods like BTA 3062 are the sheer variety of 'Mechs, and the ability to drop two full lances (plus a lance of vehicles if you have that upgrade). The variety means you run into weird stuff like converted construction 'Mechs and the like, and see a ton of different weapons like artillery and weird varieties of ammo. The ability to drop two lances makes for a lot more tactical decision making, even if it does sometimes mean you will be a bit overpowered compared to the enemy (though RNGesus equalizes things in evil ways). And Flashpoints are, as far as I’ve seen, always limited to one Lance max.
Speaking of “Battletech” in games, I can’t really think of anything else like it. From Battletech, to MechWarrior, to MechCommander, to Battletech.
Equipping giant manned robots with several independent weapon systems replete with their own established naming conventions (LRM20, PPC, Autocannon, etc).
Is there something similar but different elsewhere I don’t know about?
Also I would happily sacrifice a dozen Warhammer 40K games for even one more Battletech.
Sharpe
3784
Even an Adeptus Titanicus game?
I would pay A-List prices for a game based on Dan Abnett’s Titanicus novel. A-List prices.
Heavy Gear and Heavy Gear 2 came pretty close back in their day … which was more than 20 years ago now. Plus the mechs had wheels that could extend from their feet. I think conceptually they were smaller (slightly larger than man-sized), but you could change out a plethora of weapons. I remember the games as feeling very similar to the MechWarior games of the same era.